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Sketch #64: Winners and Badges!
The results for the community vote are in, and your winners are!:In 1st place (for the second sketch in a row!)@Chipster Thumbnail [RTFX_Lootbox_04_Resized] Submission [Thomas Corve - UE5 VFX Lootbox Challenge] Hey everyone! I am late with this challenge but Ill try to do it anyway as I never did a lootbox vfx so this is a good opportunity! I will go on something straightforward, nothing fancy in modelization or animation. I like the simplicity of the lootbox animation in League of Legends so I will try to do it my way on Unreal Engine [Hextech_Chest_Light] I found this great Second Place @Stormhound Hey everyone! Im excited to join my very first event. Ive never done a lootbox effect before, but I do have an idea that could be a starting point. I really like the Arcane show, and Ive always wanted to recreate something from it. In this case, reimagining the hexcore as a lootbox seemed appropriate. So I immediately jumped into Blender and modeled and textured the original hexcore. Im not a great modeler, but I did my best (ignore my poor topology). Next, Im going to try animating it in Congrats to the winners!Thanks again to all our participants, and happy sketching
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