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Rust Powered Bevy Game Engine Release 0.15
Rust Powered Bevy Game Engine Release 0.15 / News / December 2, 2024 / Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. Key features of this release include:Required Components: A rethink of how spawning entities works that significantly improves the Bevy user experienceEntity Picking / Selection: A modular system for selecting entities across contextsAnimation Improvements: generalized entity animation, animation masks, additive blending, and animation eventsCurves: a newCurvetrait, cyclic splines, common easing functions, color gradient curvesReflection Improvements: Function reflection, unique reflect, remote type reflectionBevy Remote Protocol (BRP): A new protocol that allows external clients (such as editors) to interact with running Bevy gamesVisibility Bitmask Ambient Occlusion (VBAO): An improved GTAO algorithm that improves ambient occlusion qualityChromatic Aberration: A new post processing effect that simulates lenses that fail to focus light to a single pointVolumetric Fog Improvements: Fog volumes that define where volumetric fog is rendered (and what form it takes), along with Point Lights and Spotlight compatibilityOrder Independent Transparency: A new opt-in transparency algorithm that improves the stability / quality of transparent objects as their distance from the camera changesImproved Text Rendering: Weve switched to Cosmic Text for our text rendering, which significantly improves our ability to render text, especially for non-Latin-based languages that require font shaping and bidirectional textGamepads as Entities: Gamepads are now represented as entities, making them much easier to interact withUI Box Shadows: Bevy UI nodes can now render configurable box shadowsKey LinksBevy HomepageBevy 0.15 Release NotesGitHub RepositoryBevy DiscordYou can learn more about the Bevy 0.15 release in the video below.
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