Unreal Engine 5 - Melee Combat - Hitbox Triggered Damage Ability - Action RPG #139
Project Files: https://www.patreon.com/posts/116738422 . This is the 139th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to trigger damage abilities on enemies that we hit with the sword through hitbox collisions. Here, we will identify the attack contact point and determine the character we are attacking and trigger damage gameplay ability and stun ability accordingly.Earlier we had used a distance based method to trigger damages, but I hope to get more accurate damaging following this method. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev