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Unreal Engine 5 - Melee Combat - Hitbox Damage and Shield Deflection - Action RPG #140
Project Files: https://www.patreon.com/posts/117344949 . This is the 140th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to work on how the hitbox based damage system identify shields when the attack is blocked with a shield and avoid the victim receive any damage. Also, we will create and spawn a suitable Niagara effect to show the attack was deflected by the shield. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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