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SDL 3 Hits Stable ABI Release
SDL 3 Hits Stable ABI Release / News / December 5, 2024 / SDL, or the Simple DirectMedia Layer is one of the most popular game development frameworks, used to make hundreds of successful games (such as Angry Birds) as well as powering dozens of Valve/Source games. SDL 3 is on the horizon with a major milestone being recently hit, a stable ABI with the SDL 3.1.3 preview release.Features of SDL 3 over SDL 2:Extremely good documentation: Weve spent a ton of effort writing and revising the API reference.Example programsto get you started,running in your web browser!More consistent API naming conventions. Everything is named consistently across the API now, instead of different subsystems taking different approaches. Also, weve tended toward more descriptive names for things in SDL3.GPU API: access to modern 3D rendering and GPU compute in a cross-platform way.Dialog API: access to system file dialogs (file and folder selection UI for opening/saving).Filesystem API: simple directory management and globbing, access to topic-specific user folders.Storage API: Abstract interface to platform-specific storage.Camera API: access to webcams.Main Callbacks: optionally run your program from callbacks instead of main().Pen API: access to pens (like Wacom tablets and Apple Pencil, etc).Logical audio devices: different parts of an app can get their own unique audio device to use.Audio streams: handle buffering, converting, resampling, mixing, channel mapping, pitch, and gain. Bind to an audio device and go!Default audio devices: SDL3 will automatically manage migrating to new physical hardware as devices are plugged in, ripped out, or changed.Properties API: fast, flexible dictionaries of name/value pairs.Process API: Spawn child processes and communicate with them in various ways.Colorspace support: Surfaces and the renderer, etc, can manage multiple colorspaces.The Clipboard APIcan support any data type(SDL2 only handled text), and apps can provide data in multiple formats upon request ina provided callback.Better keyboard input, for all your keypress needs.Customizable virtual keyboardson iOS and Android.High DPI support is dramatically improved over SDL2.App metadata APIfor letting SDL report things about your app correctly (like in the About dialog on macOS, etc).Read/write thread locks, to let multiple threads access rarely-changing data in parallel.Init Stateto help with multiple threads that might need to initialize something on-demand without racing.Key LinksSDL HomepageSDL 3 Preview Release NotesGames Made Using SDL on SteamYou can learn more about the Simple DirectMedia Layer and specifically about SDL 3 in the video below. This video was sponsored by TechSmith the makers of Camtasia (which is what I use to create all of my videos). You canlearn more about Camtasia hereand use code GAMEFROMSCRATCH at checkout for 15% off.
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