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V-Ray on the small screen: bringing life to The Last of Us
Leveraging V-Ray for photorealistic resultsOne of the key elements that allowed the Digital Domain artists to progress with the project so efficiently was their in-depth knowledge of V-Ray, the photo-realistic ray-traced rendering software created by Chaos. V-Ray has been Digital Domain's go-to render solution for almost all of their recent creative projects. Its versatility and ability to deliver stunning photorealist results made it an obvious choice for the project. V-Rays integration into Digital Domain's pipeline ensured not only speed and efficiency but also unparalleled visual quality.Ultimately, it just gets us to the finish line so quickly, compared to a lot of the other standards. You get 80 percent straight out of the box, and then you refine it a little bit from there, says Bob White, head of CG at Digital Domain. Its often the case with a lot of other rendersyou have to work your way up to get to that 80 percent, which is far more time-consuming when youre against a deadline.With Maya as their primary modeling and texturing tool and Houdini on hand for visual effects, the synergy between software components laid the groundwork for the projects success.Central to the creative vision of the project was the concept of beauty amidst decay, something that is a thematic cornerstone of the world of The Last of Us, both in the TV series and the video game. The team meticulously crafted environments that portrayed natures relentless overtaking of man-made structures. Drain explains, This was supposed to have almost a kind of beauty to it, and to convey that nature is taking over man. One of the main things that we got was this idea that its supposed to be beautiful in its own way. Theres decay, but in that decay, they wanted beauty.
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