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Unreal Engine 5 - Melee Combat AI Improvements - Action RPG #143
Project Files: https://www.patreon.com/posts/117483654 . This is the 143rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to do some improvements to the melee combat AI system we have worked on. We will implement following features today,- AI NPCs will do an evade, jump back move after doing attacks. This is to avoid staying too close to the opponent after performing an attack. - We will improve flanking and placement of AI characters around player. - Also we will do some changes to minimize overlapping, crowding of AI characters together. - And finally make them more dynamic. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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