Leopoly releases Shapelab 2025 and Shapelab Lite
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html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Leopoly has released Shapelab 2025, the latest version of the VR sculpting software.The release updates Shapelabs handling of parametric primitives and kitbashing workflow, and makes it possible to customize the background environment for a sculpt.Leopoly also recently released Shapelab Lite, a lower-cost standalone edition of the software for users of Meta Quest 3 and 3S headsets.A polygon-based digital sculpting tool streamlined enough to use in virtual realityReleased in 2023 after several years in early access, Shapelab is designed for sculpting 3D models primarily organic forms like characters and creatures in VR or on desktop systems.Unlike tools like Adobes Medium and Substance 3D Modeler, it represents 3D models as conventional polygonal geometry, rather than Signed Distance Fields.Shapelab uses a brush-based sculpting workflow, with a base set of brushes that will be familiar to users of apps like ZBrush, plus the option to use alpha textures as stamps.Users can adjust the resolution of the mesh locally, via a brush-controlled dynamic topology system, or via a set of global controls.It is also possible to clone, mirror or perform Boolean operations on geometry to build up more complex forms.For texturing sculpts, Shapelab includes a vertex painting toolset with support for masks; or users can apply a set of readymade materials.Shapelab 2025: customizable background environmentsShapelab 2025 makes it possible to customize the background environment for a sculpt, by importing HDRIs or choosing custom colors to use with the Skybox, Ambient Light and Environment Reflections.Users can also now adjust the orientation of directional lights, and toggle the workspace floor on and off.Better handling of parametric primitivesThe update improves the softwares handling of parametric primitives, which now have their own section of the UI, rather than being available via the Create Tool and Sculpt Stamp Brush.There are new parameters to adjust the form of 3D primitives, including bevel, chamfer, taper and hole; or they can be reshaped using gestures when working in VR mode.Add objects to the shape library for kitbashing 3D formsThe update also extends kitbashing workflow, making it possible to import models in OBJ or FBX format to the shape library, to use as kitbash parts, or to add shapes from the scene.Workflow improvements: snapping, scene alignment and brush scalingThere are also a number of workflow improvements, including support for angle and grid snapping in the Create Tool and Sculpt Tool, and when grabbing and moving objects.When viewing scenes, new scene alignment tools re-orient the scene vertically, automatically adjust zoom so that the entire scene is in view, or reset zoom to its default level.A new brush scaling option dynamically adjusts brush size relative to the scene, ensuring that brush strokes remain a consistent size regardless of zoom level.New lower-cost Shapelab Lite edition for Meta Quest 3 and 3S headsetsIn related news, Leopoly also recently released Shapelab Lite, a lower-cost standalone edition of the software intended for devices with lower processing power.It has the essential features from the full edition, and should maintain a workable frame rate on relatively complex sculpts: Leopoly says that fps begins to drop around 1.5 million polygons.It is currently compatible with Metas Quest 3 and 3S headsets.Price and system requirementsShapelab 2025 is compatible with Windows 10+. Find a list of supported VR headsets here.Perpetual licenses have a standard price of $64.99, down $5 from the previous release; subscriptions now cost $59.99/year, up $10/year since the previous release.Shapelab Lite is compatible with Meta Quest 3 and 3S headsets. It costs $14.99.Read a full list of new features in Shapelab 2025 in the online release notesRead more about Shapelab on the product websiteHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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