REALTIMEVFX.COM
Looking for Some Tips for Creating Realistic Fire Effects in Real-Time VFX?
Textures:EmbergenHoudiniPhotoshop/PhotosSubtance designerTricks:FlipbooksAtlasesUV distortionLayer orderingTransparent opaques clippingVertex offsetScreen space color6 way lightStencilBlending options for transparentsCubemap samplingPbr piplineTeselationNoisesSdfPerformance:Create more effectsRead documentationLearn about rendering pipline MIT gpu course on youtubeLearn about shader contexts like vs fs and how to efficient manage dataDont use millions particles when you can use quadUse quadsQuads the bestImpostersGPU instancingUse pbr only in necessary partsImitate lite if possibleColor:Blending options for transparents6 way lightPbr piplineDocumentationResources with pallets of everythingPhotosUnderstanding of light in engine from documentation
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