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The Witcher 4s Open World Will be Deeper and More Immersive
CD Projekt RED has expressed on multiple occasions that it intends to ensureThe Witcher 4is at least as big of a game asThe Witcher 3was, if not even more so, but in the aftermath of the action RPGs official announcement, the developer has also spoken about wanting to improve on the seminal 2015 titles in other ways.More specifically, speaking in a recent interview with VGC, narrative director Phillipp Weber talk about how CD Projekt RED is prioritizing crafting a deeper and more immersive open world rather than one that is bigger thanThe Witcher 3smap.The open world doesnt necessarily need to be bigger and bigger and bigger, but the open world can be deeper and more immersive, more systematic, he said. I think thats something thats really exciting to look at.Executive producer Magorzata Mitrga added that thoughThe Witcher 4will of course be a sizable experience, the focus for the studio is more on ambition and immersion.I would say making a feature for the game is not about making the best feature ever, its about making the best feature in the time you have, she said. Its more about the ambition of having really complex and immersive things going on and not necessarily the actual size. Of course, its a single-player, open-world action RPG; its going to be big.Weber concluded by saying that ensuring the game delivers consistently meaningful and interesting content without feeling repetitive will be how it ensures that it doesnt feel too big.We always say that whatever we do we want to have it be meaningful and it means it can be only so much that is actually meaningful and interesting, he said. Once we would have to start repeating stuff I think thats when its too big.For more details onThe Witcher 4, head on over here.
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