Hi everyone,Im developing a bunch of libraries and software as I've found th big three(Unreal, Unity, and Godot) to have technical limitations or licensing restrictions that I don't like, and I want to open up my own to the greater game dev community, but I need advice on crafting a license that balances open-source principles with flexibility for proprietary use. My requirements are as follows:Modification Contributions: Similar to the AGPL, any changes,