Help with Custom Licensing: AGPL-Like with Flexibility for Linking and Proprietary Use
gamedev.net
Hi everyone,Im developing a bunch of libraries and software as I've found th big three(Unreal, Unity, and Godot) to have technical limitations or licensing restrictions that I don't like, and I want to open up my own to the greater game dev community, but I need advice on crafting a license that balances open-source principles with flexibility for proprietary use. My requirements are as follows:Modification Contributions: Similar to the AGPL, any changes,
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