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Unreal Engine 5 - Gameplay Ability System - Save and Load - Action RPG #153
Project Files: https://www.patreon.com/posts/118582367 . This is the 153rd episode of the new tutorial series on Action RPG game using Gameplay Ability System. Today we are going to look into how to save and load gameplay abilities granted to the character. Here we have implemented weapons and other equipment in the game as collectible abilities and other we will see how to get a list of granted abilities from character and save that into a save file. Then next time when we start the game, the saved ability list will be applied to the character and this will re-apply all the abilities and equipment. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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