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Sparseal releases Uniform 1.3
html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"https://www.cgchannel.com/wp-content/uploads/2024/05/240725_Uniform11_Transparency.mp4Originally posted on 25 July 2024. Scroll down for news of the Uniform 1.3 update.Sparseal has updated Uniform, its unconventional all-in-one iPad app for creating textured 3D assets for games and concept art.The modular, GPU-accelerated app is intended for high-resolution digital sculpting, low-poly 3D modeling, UV unwrapping, retopology and PBR texture painting work.Uniform 1.1 introduces a new GeoCurve object for sculpting stylized hair, support for surface transparency, and the option to sculpt and paint simultaneously.Uniform 1.2 adds a real-time simulation system for deforming geometry, a new Surface Transfer tool, and a new unified scene exporter.Uniform 1.3 adds support for procedural modeling and scattering, texture projection painting, and makes it possible to completely customize the user interface. Work directly on sculpts, low-poly meshes or 2D textures with the same set of toolsWhen it was announced last year, Uniform generated a lot of interest among CG artists partly because, while it looks cool, its quite hard to describe.The official description is a multi-purpose, art-focused data editor, but a more tangible description might be an all-in-one tool for creating game-ready assets.It is intended to make it possible to create high-poly sculpts, low-poly models, PBR textures and 2D images using a single unified set of tools.We covered its core features when it was released earlier this year, so check out our story on Uniform 1.0 for more technical details.Uniform 1.1: new GeoCurve object type creates stylized hairThe major change in Uniform 1.1 is the introduction of GeoCurves: a new object type that can be used for creating forms based around spline curves, like stylized hair.You can see it in action in the tweet above, where it is used to draw out hair strands across a characters scalp.New rope solver and support for transparency paintingOther new features include a physical rope solver which presumably can also be used to generate rope-like organic forms, like tails and tentacles.In addition, support for surface transparency makes it possible to paint transparency into textures, as shown in the video at the top of this story.Workflow and UI improvementsWorkflow improvements include support for multiple consecutive operations per brush, making it possible to sculpt and paint simultaneously with the same brush stroke.There are also some key changes to the UI, including a new Outliner and Object Inspector, helping to keep complex projects organized.https://www.cgchannel.com/wp-content/uploads/2024/07/220821_Uniform12_Simulation.mp4Updated 22 August 2024: Sparseal has released Uniform 1.2.The update adds a simulation component for cloth and ropes which, as well as creating actual cloth and ropes, makes it possible to deform models in a cloth-like way, as shown above.Any deformation tool can be used to interact with the simulation in real time, and the system supports force fields, damping, self-collision, and collisions with other objects in the scene.https://www.cgchannel.com/wp-content/uploads/2024/07/220821_Uniform12_SurfaceTransfer.mp4New Surface Transfer tool and Curvature Surface Influence brushOther new features include the Surface Transfer tool (above), for baking high-poly geometry to texture maps. It is possible to keep using the sculpting tools to refine the resulting normal map.The update also introduces a new Curvature Surface Influence brush system, which can be used on both high-poly meshes and normal maps.New combined scene exporter unifies meshes and texturesFor exporting assets, Uniform introduces a new combined scene exporter.It can take a scene with multiple objects, UVs and textures at different resolutions, and merge them into a single mesh and texture set with a fixed texel density.Updated 26 December 2024: Sparseal has released Uniform 1.3.The update overhauls the softwares user interface, making it possible to customize it completely by dragging tools and panels around on-screen, as shown in the video above.For previewing assets, the release also introduces a new deferred viewport renderer with path-traced global illumination.New procedural object framework and support for projection paintingThere are also some significant new features for creating assets, including a new system for creating procedural objects.As well as procedural modeling, it can be used for instancing and scattering, making it possible to create motion-graphics-style effects like the scene shown in this video.There is also a new projection painting system, making it possible to paint a texture image onto the surface of a model in a way that will be familiar to users of tools like ZBrush.Other new features include a Manifold solver for trimming meshes, a new Symmetrize node tool, and support for layer visibility.You can find a full list of changes via the link at the foot of the story.Price and system requirementsUniform is compatible with iPadOS 18.0+. It is designed for use with the Apple Pencil, so some features may not be accessible through touch gestures alone. It costs $49.99.Read a full list of new features in Uniform in the changelog on the App StoreRead more about Uniform on Sparseals website(Includes tutorials on the key features)Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.
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