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Recieve Death Event - Spawn Dissolving Particle on Projectile Path
Hi Everyone, I am currently trying to mimic the electric sparks shown for the effect of the projectile of Radahn in Elden Ring. At the time stamp if you put it to .25 speed and play frame by from you can see the sparks are created on the path the projectile took only after the projectile impacts with the ground. https://youtu.be/bxlmP2biXqk?t=162I have been toying with generate event location and death events in Niagara but cannot seem to see how I could spawn only after the main projectile collides and dies.Any help or suggestions would be greatly appreciated
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