'Last of Us II' Concept Artist Assembles a Constructivist Cityscape
Soviet Blocks: Behind the Render
With Soviet Blocks, our latest 3D asset kit, you can recreate the industrialized dwellings of Cold War era cities or build alternate realities with constructivist-inspired architecture. To give a taste of what’s possible with the kit, we turned to our good friend Danar Worya, a freelance Senior Concept Artist and Illustrator whose work includes titles like Call of Duty, Uncharted: The Lost Legacy, Horizon Forbidden West, and the critically acclaimed The Last of Us Part II. After designing the cover art for the new kit, Danar spoke with us about his creative process and the importance of staying true to yourself as an artist. Read below for more.
KitBash3D: Hello, Danar! It’s great to have you. Can you share some of your background and creative journey up until this point for our readers?
Danar Worya: Hello! My name is Danar Worya and I am a concept artist working in the entertainment industry for over 5 years now. I’ve worked on titles such as The Last of Us Part II and Horizon Forbidden West.
I am of Kurdish descent but grew up in the Netherlands my whole life. I always loved movies, games, and cartoons that took me into their realms, so I decide...
Soviet Blocks: Behind the Render
With Soviet Blocks, our latest 3D asset kit, you can recreate the industrialized dwellings of Cold War era cities or build alternate realities with constructivist-inspired architecture. To give a taste of what’s possible with the kit, we turned to our good friend Danar Worya, a freelance Senior Concept Artist and Illustrator whose work includes titles like Call of Duty, Uncharted: The Lost Legacy, Horizon Forbidden West, and the critically acclaimed The Last of Us Part II. After designing the cover art for the new kit, Danar spoke with us about his creative process and the importance of staying true to yourself as an artist. Read below for more.
KitBash3D: Hello, Danar! It’s great to have you. Can you share some of your background and creative journey up until this point for our readers?
Danar Worya: Hello! My name is Danar Worya and I am a concept artist working in the entertainment industry for over 5 years now. I’ve worked on titles such as The Last of Us Part II and Horizon Forbidden West.
I am of Kurdish descent but grew up in the Netherlands my whole life. I always loved movies, games, and cartoons that took me into their realms, so I decide...
'Last of Us II' Concept Artist Assembles a Constructivist Cityscape
Soviet Blocks: Behind the Render
With Soviet Blocks, our latest 3D asset kit, you can recreate the industrialized dwellings of Cold War era cities or build alternate realities with constructivist-inspired architecture. To give a taste of what’s possible with the kit, we turned to our good friend Danar Worya, a freelance Senior Concept Artist and Illustrator whose work includes titles like Call of Duty, Uncharted: The Lost Legacy, Horizon Forbidden West, and the critically acclaimed The Last of Us Part II. After designing the cover art for the new kit, Danar spoke with us about his creative process and the importance of staying true to yourself as an artist. Read below for more.
KitBash3D: Hello, Danar! It’s great to have you. Can you share some of your background and creative journey up until this point for our readers?
Danar Worya: Hello! My name is Danar Worya and I am a concept artist working in the entertainment industry for over 5 years now. I’ve worked on titles such as The Last of Us Part II and Horizon Forbidden West.
I am of Kurdish descent but grew up in the Netherlands my whole life. I always loved movies, games, and cartoons that took me into their realms, so I decide...