Building a Sci-Fi Stronghold in the Desert with Daniel Dana
Outpost: Behind the Render
After seeing his submission to our #KB3DContest, we knew that Daniel Dana was quickly on his way to becoming one of the preeminent concept artists in the field. Like many of us, he grew up in awe of the “magic” he saw on screen for video games, movies, and TV, but it took him a while before he gained the confidence to take a risk and join the industry. Today, we’re thrilled to share his story and his take on our new Outpost kit – and hopefully inspire those out there who are wondering whether they should take that next creative leap!
KitBash3D: Hello, Daniel! Before we dive into your excellent Outpost cover art, can you introduce yourself to our readers and describe your creative journey up until this point?
Daniel Dana: A little over a year ago, I decided to take a career change plunge and pursue my dream of being a concept artist and illustrator for the entertainment industry. I’ve always loved films and video games, and I’ve always loved to draw and paint in some capacity since I was a kid, but the idea of creating concept art for movies and games seemed like such an unattainable, daunting idea to me.
Daniel: Throughout my 20s, after working countle...
Outpost: Behind the Render
After seeing his submission to our #KB3DContest, we knew that Daniel Dana was quickly on his way to becoming one of the preeminent concept artists in the field. Like many of us, he grew up in awe of the “magic” he saw on screen for video games, movies, and TV, but it took him a while before he gained the confidence to take a risk and join the industry. Today, we’re thrilled to share his story and his take on our new Outpost kit – and hopefully inspire those out there who are wondering whether they should take that next creative leap!
KitBash3D: Hello, Daniel! Before we dive into your excellent Outpost cover art, can you introduce yourself to our readers and describe your creative journey up until this point?
Daniel Dana: A little over a year ago, I decided to take a career change plunge and pursue my dream of being a concept artist and illustrator for the entertainment industry. I’ve always loved films and video games, and I’ve always loved to draw and paint in some capacity since I was a kid, but the idea of creating concept art for movies and games seemed like such an unattainable, daunting idea to me.
Daniel: Throughout my 20s, after working countle...
Building a Sci-Fi Stronghold in the Desert with Daniel Dana
Outpost: Behind the Render
After seeing his submission to our #KB3DContest, we knew that Daniel Dana was quickly on his way to becoming one of the preeminent concept artists in the field. Like many of us, he grew up in awe of the “magic” he saw on screen for video games, movies, and TV, but it took him a while before he gained the confidence to take a risk and join the industry. Today, we’re thrilled to share his story and his take on our new Outpost kit – and hopefully inspire those out there who are wondering whether they should take that next creative leap!
KitBash3D: Hello, Daniel! Before we dive into your excellent Outpost cover art, can you introduce yourself to our readers and describe your creative journey up until this point?
Daniel Dana: A little over a year ago, I decided to take a career change plunge and pursue my dream of being a concept artist and illustrator for the entertainment industry. I’ve always loved films and video games, and I’ve always loved to draw and paint in some capacity since I was a kid, but the idea of creating concept art for movies and games seemed like such an unattainable, daunting idea to me.
Daniel: Throughout my 20s, after working countle...