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Why Is a Super-Clean Mesh Even Necessary?"
Ive already posted my work, and someone asked about the mesh. Can anyone explain to me, without going crazy, why a super-optimized mesh is necessary for a model? I get it if your PC is a potato or it's for a mobile game, but why obsess over this for everything else? Take any random weapon from a gameits probably just a remesh from ZBrush or done with Quad Remesher. And if its in Unreal Engine, it could even be a Nanite model that uses the high-poly with textures directly. Seriously, it feels like everyone learned from outdated tutorials made by old-school devs who were modeling for the first Half-Life. Polygons dont put as much strain on the system as textures do, yet no one teaches how to optimize texture space. Instead, you always hear, Uh, too many polygons are bad, or N-gons are evil, as if there are no other pipelines besides high-poly and low-poly. Nothing else. Sorry for the rant submitted by /u/TwinKinggg [link] [comments]
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