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Destiny 2 Revenant Act 3 start time countdown, leaks, buffs, nerfs and more
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide After a bit of a torrid 2024, Destiny 2 is ready to kickstart a brand new year with new content for players to enjoy. The release date and time countdown for when Destiny 2 Revenant Act 3 will start is nearly over, and there are plenty of leaks online, along with confirmed incoming buffs and nerfs for the following patch. There is a lot happening for D2 in the start to the new year as per the 2025 roadmap. Not only do we have Revenant Act 3 on the horizon, we also have Bungies annual Game2Give charity fundraiser, for which a stunning new cel-shader has leaked. Throughout the next 12-months, we should also learn more about and get to play the highly-anticipated spin-off, Destiny Rising. Hopefully it will be a much better year for Bungie and fans, and it all starts with Destiny 2 Revenant Act 3. The release date and start time countdown is nearly over, and it will last for just under a month. Destiny 2 Revenant Act 3 release date The release date for Destiny 2 Revenant Act 3 is January 7th. This was confirmed by Bungie in their final TWID blog post for 2024. Bungie stated that it will bring forth the conclusion of the Revenant storyline as well as a new Exotic mission, new weapons, and one last row of Artifact perks. The developer also promised more details to be shared on the DestinyTheGame X account, but nothing substantially more has been shared as of writing. Image credit: @DestinyTheGame on XWhen does Destiny 2 Revenant Act 3 start? The release time for when Destiny 2 Revenant Act 3 will start is 9AM PT/12PM ET/5PM GMT on January 7th. Once the finale begins, you will only have four-weeks to complete as it will end at the same hours on February 4th. While the story conclusion is the biggest thing happening in January, there is also the following to anticipate shortly after Revenant Act 3 starts and ends: Iron Banner return Jan 14th Game2Give Jan 23rd Trials of Osiris Jan 31st New dungeon Feb 7th Destiny 2 Revenant Act 3 release time US 9AM PT on Tuesday, January 7th 12PM ET on Tuesday, January 7th Destiny 2 Revenant Act 3 start time UK 5PM GMT on Tuesday, January 7thCountdown Below is a visual countdown to when the new act will start: Leaks While official details about Revenant Act 3 are minor right now, leaks online have shared more information. The Exotic Mission is Kells Fall, and, according to BungieLeaks, it has three different versions, each accompanied by Expert mode:DistortionDiffractionReflectionBecause of three different versions, its claimed that each one will have a unique boss:Scorned Organist (Distortion)Fikrul, the Fanatic (Diffraction)Reksis Vahn, the Hangman (Reflection)Lastly, there will be the following rewards:Red Tape Scout RifleEnriching Powder (Tonic Ingredient)Vintage Kells Fall WeaponrySlayers FangCheck out BungieLeaks post on X if you wish to see story spoilers for the Exotic Mission. As for Slayers Fang, previous leaks have showngameplay footageof the Exotic Shotgun in-action. The leaked gameplay comes courtesy of YouTuber, Kanye 4 King.D2 buffs and nerfs On January 14th, Bungie will release some balance changes for Act 3. Below are the following buffs and nerfs promised by Bungie in their final TWID of 2024: Weapon ArchetypesSidearmsHeavy Burst We preemptively nerfed Heavy Burst Sidearms before we made the Destiny 2: Into the Light sandbox changes because they had one of the most forgiving body shot Times to Kill in the game. We have not walked back those changes entirely, as that goes against the spirit of the current PvP sandbox, but we do feel that increasing the strength of some close-range Primary weapons is a worthwhile endeavor given the relative power of other close-range engagement options.Increased body shot damage from 30 to 33.Increased critical hit damage from 48 to 52.8.Submachine GunsGeneral SMGs are currently struggling in both high-end PvE and PvP, where combating more resilient enemies is making their small magazines feel overly punishing. We are bringing their magazine sizes up a small amount globally and will also be slightly increasing their damage versus Minor combatants in Heresy.Increased magazine size by approximately 10%.Auto RiflesRapid Fires Increased damage slightly to remove a resilience gate from their optimal Time to Kill.Increased body shot damage from 13.5 to 13.6.Increased critical hit damage from 23 to 23.1.Pulse RiflesHigh-Impacts We have heard your feedback that, in the hands of highly skilled players, High-Impact Pulses can feel oppressive. We are removing their last bit of baked-in forgiveness, requiring them to hit six crits to achieve their optimal Time to Kill against all resilience levels over one. At the same time, to reduce their top-end effectiveness, we are decreasing their range via the aim down sights damage (ADS) falloff scalar, which will bring them more in line with Adaptive Hand Cannons and reduce their range below all other Pulse Rifles.Reduced body shot damage from 22 to 21.5.Reduced critical hit damage from 39.6 to 38.7.Reduced ADS damage falloff scalar from 1.7 to 1.6.Lightweights Lightweight Pulses can feel too difficult to use for their Time to Kill and Time on Target requirements, so we are bringing their optimal TtK forgiveness up through all resilience levels.Increased body shot damage from 17 to 20.4.Increased critical hit damage from 31.45 to 31.6.Hand CannonsPrecisions Precision Hand Cannons have seen a small bump in usage and effectiveness with the recent buff to body shot damage, but we wanted to lean harder into the fantasy of the intrinsic perk. This change will affect Lunas Howl, Not Forgotten, and Malfeasance.The intrinsic Hand Cannon Precision Frame now reduces your ADS movement speed penalty by 10%.Scout RiflesLightweights For a brief period we buffed Lightweight Scouts to bring down their body shot Time to Kill (which is among the slowest in the game) and to make them more forgiving in terms of their optimal Time to Kill, but these changes were quickly undone when we moved to the Into the Light Crucible sandbox. We have re-implemented these changes, tuned for the new health values in PvP.Increased body shot damage from 32 to 38.Increased critical hit damage from 64 to 64.6.Sniper RiflesGeneral We are continuing with our work to reduce the visual flinch experienced by Sniper Rifles in Crucible to a more reasonable level. The intent is to maintain the difficulty of shooting through flinch to allow for counterplay, without it feeling too jarring to be damaged while scoped in.Reduced the camera roll component of flinch against players by 20%.Whisper of the Worm We have further reduced the flinch experienced by Whisper of the Worm to compensate for it being a Heavy weapon.Reduced the camera roll component of flinch against players by 50%.Weapon PerksSkulking Wolf(Iron Banner Origin) We felt like the Iron Banner origin perk could use an effect to make it worthwhile in PvE, and we think this addition is in line with the fantasy of the perk itself. The perk description string will be updated in a future release to reflect the new functionality.Now activates in PvE, and makes enemies slightly less accurate in targeting you when active (this is like the effect Manticore has when airborne).Target Lock With the increased magazine sizes on SMGs, keeping this perk in its nerfed state rendered it effectively useless. We will keep an eye on how this perk changes the strength of SMGs in Crucible, and we are interested to see how it performs alongside the multitude of other very strong CQB options that currently exist.Removed the custom tuning to make the perk less effective on SMGs.Exotic WeaponsGraviton Lance Graviton Lance is arguably the strongest Primary weapon in the game when viewed across both the PvE and PvP sandboxes. While it is not proving to be too problematic in high-skill Crucible lobbies, it is dominating lower- and middle-skill lobbies to an unhealthy degree, as well as seeing extremely high uptime and potency in all levels of PvE content. As such, it needs to be brought more in line for both sandboxes. One option we considered was bringing down the stats to be closer to other Heavy Burst Pulse Rifles, but that felt like too much of departure from the spirit of the weapon. Instead, we settled on reverting the RPM back to its previous value of 300. In PvE, the RPM reduction will effectively be a small DPS nerf, while in Crucible it will move the weapon back to how it was performing pre-Episode 2.Reverted its RPM to 300.Malfeasance This gun feels noticeably different to shoot compared to other 180 Hand Cannons because it was missing some of the intrinsic benefits provided by the Precision perk.Added the remaining intrinsic effects from the Precision Hand Cannon perk, including accuracy bonuses and the new ADS movement speed penalty reduction (the airborne effectiveness was already baked into the stats).Exotic ArmorStoicismSpirit of Alpha Lupi The healing impulse was tuned around barricade, which has significantly less uptime than Thruster. Now that Alpha Lupi can work on Thruster, we needed to branch the effects strength accordingly.Reduced heal impulse when using Thruster to 30 HP that can roll over into shields.For more Destiny 2, check out our guide to thebest Legendary weaponsalong with thebest weapons for PvP.Destiny 2Platform(s):Google Stadia, PC, PlayStation 4, PlayStation 5, Web, Xbox One, Xbox Series S/XGenre(s):Action, Adventure, First Person, Massively Multiplayer, Shooter8VideoGamerRelated TopicsDestiny 2 Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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