Assassins Creed Shadows Departs From Previous Action RPG Entries With Unclimbable Surfaces
Ubisoft recently released a detailed blog about parkour in Assassins Creed Shadows, showcasing many different maneuvers (many befitting Naoe, the fastest Assassin created yet). However, associate game director Simon Lemay-Comtois also revealed an intriguing fact: Not every surface is climbable.Its a departure from previous action RPG titles and more in line with 2023s Assassins Creed Mirage. Lemay-Comtois said this is a pretty big deal for the team, and it meant being more thoughtful about creating interesting parkour highways and afforded us more control about where Naoe can go and where Yasuke cant, making our two playstyles even more contrasted.For those freaking out about having to gasp think when climbing, he reassures many of the surfaces are still climbable (the grappling hook assists with this). However, searching for valid entry points sounds more challenging than recent mainline titles, which is a good thing. After all, Mirage received significant praise for its parkour mechanics.Assassins Creed Shadows launches on February 14th for Xbox Series X/S, PS5, and PC. The main story is comparable in length to Assassins Creed Origins, Odyssey, and Valhalla. Head here for more details on the combat for both characters.