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Marvel Rivals season 1 patch notes reveal surprising buffs and welcome nerfs
Season 1 of Marvel Rivals launches later this week, bringing two members of the Fantastic Four to the Marvel-themed multiplayer hero shooter. Fridays update also brings a long list of changes for just about every playable Marvel superhero and villain, including many much-needed tweaks to characters like Hawkeye, Hela, and Thor.Many of Marvel Rivals balance adjustments in season 1 come in the form of more or less health for characters. Hela, for example, is having her health shaved down to 250, because shes a menace, according to the games developer. But some heroes, like Hawkeye, will output less damage, at least in the medium-to-long range. Thor will now be nigh-unstoppable when unleashing his God of Thunder ultimate, which can no longer be interrupted by crowd control abilities. Mantis is getting a nerf to her movement boost passive, while Rocket will get a healing buff and a boost to his Team Up with Punisher and Winter Soldier. Theres also a good chance you will be swallowed less by Jeff the Land Shark.Marvel Rivals players will want to familiarize themselves with all the changes coming later this week as they welcome their new main, Invisible Woman (and Malice).Read on for the full season 1 patch notes for Marvel Rivals from developer NetEase Games.Marvel Rivals season 1 patch notes for Jan. 10VANGUARDCaptain AmericaSteve will receive some enhanced survivability, allowing more frequent entering and exiting of the combat. Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s. Reduce Liberty Rush cooldown from 12s to 10s. Increase base health from 650 to 675. Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100.Doctor StrangeWell be reducing the threat range and increasing the defense window of the Sorcerer Supreme. Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters. Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.ThorThe God of Thunder could use some slightly increased survivability and improved the success rate to his ultimate ability. Increase base health from 500 to 525. Added immunity to control effects during God of Thunder (ultimate ability).HulkDr. Banner has been dominant, but some decreased sustained combat capability upon entering the battlefield will bring him more in line with other Vanguards. Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.VenomWith increased survivability and the threat of his ultimate ability, the symbiote menace will strike fear into the backlines of all enemy teams. Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2. Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.DUELISTBlack PantherWere slightly decreasing TChallas combat survivability. Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.Black WidowNatasha was very much in need of optimization when evaluating the release experience of her abilities as well as a slightly increase to the threat of her ultimate ability, Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius. Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s. Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.HawkeyeWell be decreasing the medium-long range damage capability, reducing the threatening combat radius, and slightly improving the close combat resistance for the avenging archer. Slightly reduce the spread angle between every two Blast Arrows. Reduce the triggering distance of passive ability Archers Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.HelaThe Goddess of Death has been a menace and well slightly decreasing her combat strength. Reduce base health from 275 to 250.MagikThe Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability. Increase Umbral Incursion damage in Darkchild form from 115 to 135.Moon KnightThe Hand of Khonshu will receive a slight increase to the threat of his ultimate ability. Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14. Increase the explosion radius of each talon from 4 meters to 5 meters.NamorWere optimizing the throwing feel of Namors eggs! Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location.PsylockeWell be providing more options for other heroes to counter the demon slayers ultimate. Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magnetos Metal Bulwark, Hulks Indestructible Guard, etc.).The PunisherWere slightly increasing the damage capability of Franks weapons. Slightly reduce the spread of Deliverance and Adjudication.Scarlet WitchWere Increasing Wandas combat strength when shes facing Duelists or Strategists. Increase Chaos Controls fixed damage from 50/s to 60/s. Reduce the percentage damage per second from 5% to 3%. Increase Chthonian Bursts projectile damage from 30 to 35.StormThe Weather Witch needed an overall increase to her damage capability; Were also optimizing the feel of her left-click projectile and the release experience of her ultimate ability. Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55. Increase Bolt Rush damage from 70 to 80. After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.Squirrel GirlWere increasing the threat of Doreen and her furry friends in their ultimate ability. Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly. Reduce the squirrel tsunami health from 600 to 300.Winter SoldierWell be adjusting Bucky by decreasing his long-range combat strength and increasing his survivability in medium-close range combat. Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40. Increase Rotersterns projectile damage from 70 to 75. Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%. Increase base health from 250 to 275.WolverineLogan will receive an increase to basic combat strength, but a slight decrease to the additional survivability after activating Undying Animal. Increase base health from 300 to 350. Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.STRATEGISTCloak & DaggerTy and Tandy will receive an increase to their healing capability as well as an expansion to the coverage area of their ultimate ability. Reduce Dagger Storm cooldown from 15s to 12s. Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.Jeff the Land SharkWell be adjusting the range for his ultimate ability so it now better fits the warning marker. In addition, well also be increasing his healing capability. Adjust Its Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field. Increase the healing of Joyful Splash from 140/s to 150/s.Luna SnowWhile weve enjoyed her dropping the bass, weve made adjustments to Lunas ultimate ability to prevent players from abusing its healing capabilities. Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.MantisWell be making Mantis a bit less fleet-footed, reducing her roaming support capability. Reduce Natures Favor (passive) movement boost from 2.5m/s to 1.5m/s.Rocket RaccoonRocket could use an enhancement to his healing capability. Increase the healing of Repair Mode from 60 per/s to 70 per/s. TEAM-UP ABILITIESHawkeye Black WidowTo further tone down Hawkeyes oppression, we ll be reducing his seasonal buff. Reduce Hawkeyes season bonus from 20% to 15%.Hela Thor LokiMuch like Hawkeye, Helas overwhelming power will be receiving a slight reduction. Reduce Helas season bonus from 20% to 15%.Luna Snow- NamorWell be increasing the threat of Namors Frozen Spawn. Increase Frozen Spawn damage from 25 to 27. Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%. Increase berserk state Frozen Spawn damage from 16 to 18.Rocket Raccoon The Punisher Winter SoldierOne of Rockets best tools will be available more often! Reduce the cooldown of Ammo Invention from 45s to 40s.Scarlet Witch MagnetoA bit underwhelming, the damage capability of this father-daughter Team-Up ability will be enhanced. Increase Metallic Fusion projectile damage from 55 to 60. Increase Metallic Fusion spell field damage from 30 to 35.Thor Storm Captain AmericaWell be enhancing the damage capability of Storms side of this Team-Up ability. Reduce the cooldown of Charged Gale from 20s to 15s. Increase the damage of Charged Gale from 50 to55.
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