V.REDD.IT
Hitting a wall with realism
Im having a hard time with the realistic detail aspects of some objects. Knowing what needs more texturing, what needs some dust, etc. Everything is textured from scratch, mostly using layered Voronoi noise nodes. Im guessing I need to either work on my shading node skills, or just use an image texture for the wall. Or maybe something I cant think of. The closer to finished, the more detail there is to add submitted by /u/AugustineWatts [link] [comments]
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