Squid Game meets Survivor in this battle royale RPG
www.polygon.com
With the second season of Squid Game leaving us all in an emotional lurch and season 48 of Survivor more than a month away, Deathmatch Island is here to hold you over. The tabletop role-playing game takes inspiration from todays cultural landscape to drop you in the middle of a battle royale-style reality show. The only way to make it out alive is to gain followers and the only way to do that is to risk your life.As Polygon contributor Samantha Nelson explained in her interview with designer Tim Denee, character creation is randomized and simple: a name, a basic description, an occupation, a secret motivation, and a matching uniform. Aside from this, players have no knowledge of who they were before the game began, no idea of what this game is, or how they got there in the first place. All you have is a letter congratulating you on being chosen for the game where you can win fame, freedom, and unlimited wealth. Throughout the game, mystery mechanics controlled by the Producer (or game master) slowly reveal clues and flashes of memory.While the base game is lethal, there is a ruleset that offers a social-oriented mode of play. The foundations of the game are still the same, as the base stats are built off Survivor terminology like Social Game and Challenge Beast, though with a few uniquely horrifying ones like Deathmatch and [REDACTED]. Each time a player engages in a competition or a challenge, they have the opportunity to gain followers. The better you do, the more followers you gain. The more followers you have, the more the games producers favor you with higher dice to roll and better equipment to help you survive. In a social media ecosystem that often feels like a battle royale, with creators fighting algorithms and the whims of corporate overlords, the mechanic feels especially prescient.Like Triangle Agency, the game text is presented as a corporate handbook for employees and producers of Deathmatch Island, though the two games approach this presentation from drastically different angles (see Denees Derek Guy-style infothread about it). Rather than pretending to be your friend, the handbooks in-universe author presents the games dire circumstances matter-of-factly, despite having chapter titles like Building a Better You or Team Building.While Deathmatch Island can be played in a single session, campaigns of the game offer opportunities for in-depth alliance building, social manipulation, and rejection of the games central conceit a Battle Royale or Hunger Games-style ending. But the producers wont give up so easily. Even if your character dies, you wake up once again, in a new body, a new persona, wading into the game once more. The true secrets of the island will only be revealed after multiple seasons, and youll just have to play to win if you want to find out.
0 Commentaires ·0 Parts ·21 Vue