Resurfaced Metal Gear interview reveals Kojima was so frustrated making the original game he planned to leave Konami
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You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereMetal Gear Solid creator Hideo Kojima is one of the most revered game designers in the industry. Known for revitilizing the stealth genre and pushing forward cinematics in games, Kojima is still creating amazing experiences with Death Stranding and its upcoming sequel.However, early on in the game designers career, Kojima was so frustrated that he planned to leave Konami before before the original Metal Gear MSX game was finished.Speaking to Nice Games in 1999, preserved by website Shmupulations, Kojima revealed that trying to make Metal Gear was frustrated due to the dismissive nature of other developers at Konami.I thought it would be awesome to make a game built around a concept like [The Great Escape], of trying to escape from somewhere, Kojima explained. But when I told the senior devs on the team about my idea, they were very dismissive: Theres no games like that. I was still a new planner at Konami, so I guess no one was inclined to listen to what I had to say there was just zero motivation from the start. It was like, what do I have to do here, do I have to start beating people up?The game designer explained that the early years at Konami degraded further into passive-aggressive resistance that almost led to his departure from the games studio. It got to the point where I was so fed up with working at a corporation like this that I was ready to quit Konami altogether, he explained.There was just zero motivation from the start. It was like, what do I have to do here, do I have to start beating people up?HIDEO KOJIMA, 1999After talking with an older employee who took the lead, other developers at Konami started to change gears. However, it wasnt until the iconic exclamation mark pop-up was implemented that everyone was on board.Once we got a working build running, and they saw that exclamation mark pop up when the enemy gets surprised, that sold them on the concept, Kojima explained. They all changed their tune then: This is gonna work!Nowadays, Kojima is working on a number of awesome-looking projects including Death Stranding 2, the Xbox horror game OD and even a return to the Metal Gear stealth genre. Additionally, the game designers amazing Metal Gear Solid 3: Snake Eater is getting a massive remake, although no release date is known at the time of writing.Metal Gear SolidPlatform(s):Game Boy Color, PC, PlayStation, PlayStation 3Genre(s):Action, Adventure, ShooterSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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