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Shuhei Yoshida, known for his tenure at PlayStation, spoke about the current direction that the company has taken since his departure. In an interview with Kinda Funny Games, which you can check out below, Yoshida spoke about how he would have resisted the companys plans to focus on live-service titles.Yoshida spoke about how, under the leadership of Herman Hulst, PlayStation had been pushing its first-party studios to work on live-service titles in an attempt to capitalise on the popularity of games like Overwatch 2 and Destiny 2. This culminated in the failed launch of hero shooter Concord, which had servers shut down in less than a month since after its release.I was managing this annual budget and was responsible to allocate resources to what kind of games to make, said Yoshida. If the company was considering that way, it probably wouldnt have made sense to stop making another God of War or whatever, like a great single player game, and put all the money into these service games.However, what they did after I moved on and Herman Hulst took over is that they added a lot more resources. I dont think they told him to stop making these single player games. They said, oh yeah, these games are great. Continue doing that, and we give you additional resources to work on these service games and try it.Yoshida also spoke about how trying to develop a new game in the live-service sector is an incredibly risky move, especially for a company that is known for its well-loved single-player titles. While some games have seen success thanks to this move, like Helldivers 2, many more have failed, such a the cancelled multiplayer title The Last of Us Online.Im sure they knew it was risky and that the chance of a successful game in this hugely competitive genre would be small, he said. However, the company knowing that risk gave Herman the resources and the chance to try it. I think thats the way they did it, so in my mind I was, oh wow, thats great and hopefully some games will become successful. Luckily, Helldivers 2 did so well. No one would have expected it. You cannot plan a success in this industry, thats the most fun part.I thought if I was in the position of Herman, I would have tried to resist that direction, said Yoshida. Maybe thats one of the reasons they removed me (laughs).In the same interview, Yoshida also gave us his thoughts on why a Bloodborne-related project hasnt yet been announced by either Sony or FromSoftware. While Yoshida said that he was only guessing, he spoke about how the games director Hidetaka Miyazaki is likely too busy to handle it, but wants to do it himself. Sony, according to Yoshida, wants to respect Miyazakis wishes in this regard.Yoshida has given us insights into the inner workings of PlayStation studios in the past. Back in 2023, he spoke about how, even with plenty of time spent prototyping, several games are cancelled before they are even announced. We cancel so many games, said Yoshida. I usually try to convince the developer that Im trying to save them from getting stuck with this project.Shuhei Yoshida recently left PlayStation after spending over 31 years with the company.