Cant wait for Red God? Play the Red Rising board game
www.polygon.com
Its 2025, and no, we still havent heard word about a Red God release date. In the meantime, though, Ive been holding myself over lately with the Red Rising board game. Turns out, a conveniently color-coded social hierarchy lends itself not just to timely social commentary, but also to the bones of a terrific board game.The whole crux of Red Rising, an excellent series of grimdark sci-fi novels written by Pierce Brown, is a futuristic version of humanity that has remade itself quite literally, via genetic modification into color-coded castes. Reds comprise the bottom of the ladder, manual laborers consigned to spend their lives mining for helium. Golds, meanwhile, are at the top: faster, smarter, stronger, and wealthier than everyone else. The rest of the social order breaks down into neatly clarified roles Silvers are bankers, Greens are tech wizards, Violets are artists and journalists, and so on. (You can see the whole hierarchy here.)The series consists of six novels to date, starting with 2014s Red Rising. Brown announced Red God, the sagas seventh and final entry, in 2022. But as of this writing, neither the author nor his publisher, Del Ray Books, have stipulated a release window for the book. The most recent in the series, Light Bringer, hit shelves in summer 2023, meaning its been a few years worth of a dry spell for Red Rising fans, who may be more accustomed to a regular release cadence than readers of some other popular fantasy books.But the board game tie-in is right there! Has been for years! And, saying this as a delirious fan of Browns series: It absolutely rules.Red Rising, designed by Jamey Stegmaier and Alexander Schmidt and published by Stonemaier Games in 2021, is a zippy, fiercely competitive tabletop game. Better yet, as an adaptation, its deliciously faithful to its source material.At the start of each game, every player randomly selects from one of six houses associated with the Institute, basically Red Risings version of Hogwarts. (The first novel is an archetypical training at the fantasy war school for kids who cant fantasy war good arc.) From there, each player draws five cards from a deck of more than 100, all of which are based on characters from the novels. You finish setting up by placing two cards, drawn from the deck, on each of the boards four locations: Jupiter, Mars, the Institute, or Luna (the moon).The general structure of a turn involves placing a card on one location and drawing a card from another. Depending on how and where you place your cards, youll make progress toward one of Red Risings three win conditions earning seven helium tokens, earning seven influence tokens, or moving your ship token seven spaces on the fleet track segment of the board and will ultimately earn points depending on how much progress you make toward each. The game ends when one player hits two of those conditions, or when all three are hit by any combination of players.Where Red Rising gets tricky is the endgame satisfying the games win conditions merely ends the game, but doesnt actually guarantee you the win.Every card has a point value. When the game ends, the point tally of cards in your hand counts toward your final score. Cards also have additional requirements that, when fulfilled, grant you even more points. (For instance, the characters Ragnar and Sefi are siblings; if you end the game with both in your hand, youll get a higher score.) In every round Ive played, whomever has the most points in-hand has been the victor and more often than not has always come from behind. So this isnt the sort of game, like Catan, where youre racing to victory. Instead, youll often find yourself trying to extend the match until you can get the strongest hand.Red Rising is a solid board game on its own merits, but it really shines when playing alongside fellow fans of the novels. For the most part, the cards are accurate reflections of the characters theyre based on. Gold cards tend to have the naturally highest point tallies. Red cards arent too powerful in isolation, but when you get a bunch of them together, you can amass a game-changing point total.This commitment to the source material gives a natural edge to those whove read the books and inherently understand, say, that Orange cards are tricky or White cards are incredibly rare. But its a blast playing with fellow Red Rising fans, shouting in mutual recognition when characters like Nero (Screw that guy!), the Jackal (Screw that guy!), or Lysander ([incoherent string of curses that are the functional equivalent of Screw that guy!]) appear on the board.Yes, we might still have to wait some time for Red God which, to be clear, Im of the mindset that Brown should take all the time he needs to stick a landing hes proud of. Thats fine. We can keep waiting. In the meantime, the Red Rising board game is a damn fine holdover.
0 Comments
·0 Shares
·15 Views