PhotoScan Guide Part 4: Man-Made Environments
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I'm finally back with another guide to Agisoft PhotoScan! In this installment, we'll learn how to 3D scan exterior man-made environments. Discover tips and tricks to get clean results on solid colors and patterns, how to deal with reflections, and how to shoot huge subjects. We'll also cover methods to improve your textures, such as delighting and calibrating images using 3D LUT Creator. Special guest appearances by Capturing Reality's Reality Capture and your Mother!My Sketchfab page: www.sketchfab.com/jamescandyMy ArtStation page: www.artstation.com/artist/jamescandySebastian Zapata's Friendly Shade texture website: www.friendlyshade.com/Check out Greg Zaal's HDRI Haven: www.hdrihaven.com& Philip Modin's HDR Vault: www.hdrvault.comDelighting Links:Unreal Engine: www.unrealengine.com/en-US/blog/imperfection-for-perfection-part-2Robert Berg and Substance Designer: www.allegorithmic.com/blog/beyond-scanning-recreating-scandinavian-forest-photogrammetry-and-substanceDmitry Kremiansky and Maya: www.artstation.com/artwork/Q68YEDavid Miranda and Photoshop: http://dmg3d.blogspot.com/2015/09/removing-ambient-occlusion-from-photo.htmlUnity Delighting Tool: https://youtu.be/Mo96vqMqnwA"Zazie" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0http://creativecommons.org/licenses/by/3.0/
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