Principal 3D Artist Debunks Common Myths About Unreal Engine 5
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As Dallas Drapeau, Principal Artist in Games and Virtual Production with over 10 years of experience working on projects like The Mandalorian, The Book of Boba Fett, Avatar: The Last Airbender, and more, explains, theres a rising trend recommending the disabling of certain Unreal Engine 5 features, claiming theyre impossible to optimize.In his breakdown, the artist examines four case studies focused on foliage, one of the most prevalent types of geometry in any environment, to determine whether Nanite and Lumen are truly broken or if the projects simply arent fully leveraging their features.Dallas, a passionate teacher at Gnomon, often creates educational YouTube videos to share his expertise. Check out the ones below and see more on his YouTube channel:Also,join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Principal 3D Artist Debunks Common Myths About Unreal Engine 5 appeared first on CG SHARES.
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