cgshares.com
Havok provides three core products to video game studios: Havok Physics, offering real-time CPU-based rigid body collision detection and dynamics SDK, Havok Cloth, which introduces physics-based motion to clothing, and Havok Navigation, which powers NPC intelligence and pathfinding. While the sight of the Havok logo definitely evokes nostalgia as many iconic games have relied on its systems, theyre actually still used in plenty of new major titles like Helldivers 2, The Legend of Zelda: Tears of the Kingdom, Final Fantasy XVI, Death Stranding, Elden Ring, and many more.The software developers YouTube channel has been largely inactive for some time, but Havok has recently released a new tech video showcasing dynamic destruction with Havok Physics.Since Havok doesnt publish or create its own games, this demo is intended to pitch to developers. The level showcased was created in Unreal Engine 5, highlighting that Havok Physics is accessible to those using the engine and demonstrating how Physics particles and full rigid bodies can dynamically alter the environment.According to the release notes, Havok now provides full Unreal Engine integrations for all its products. Within two weeks of a new Unreal Engine version being released, all Havok product integrations will be updated and made available for that version.Learn more here and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Half-Life 2s Havok Physics Returns With First Tech Demo In 10 Years appeared first on CG SHARES.