Niagara System Not Rotating with Character in Animation Notify
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I have created footprints by spawning from a Child Actor Component Renderer in a Niagara system. I then attached this Niagara system to a Notify in an Animation Sequence. The actor being spawned contains a footprint Decal. However, the spawned actor does not align its rotation with the characters rotation. Normally, any FX attached to a Notify should always align with the characters rotation. How should I fix this? 1 post - 1 participant Read full topic
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