Create Procedural Chinese Dragon-Style Animations On Any Skeletal Mesh In UE5
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Just in time for Chinese New Year, codehawk64, creator of the Dragon IK plug-in, has updated the tool with a new solver, perfect for long-tailed creatures with lizard-like anatomy.Its now said to be usable for quadruped turning, exclusively uses custom bone input, and is available to try.Aside from the Chinese Dragon solver, the plug-in offers a suite of versatile tools that utilize a wide range of procedural animation techniques, catering to various gameplay use cases.Everything is designed to be quick and easy to use, and there are multiple official example projects available on GitHub to help you learn. All features are multiplayer-ready, and while the plug-in is developed in C++, its fully accessible through Blueprints for your convenience.Here are the key features of the Dragon IK plug-in:Quadruped Foot Placement IKBiped Foot Placement IKSpider Foot Placement IKSnake IKMulti-bone Aim SolverSpeed WarpingTwistable Arm IKDragonIK Physanim ComponentPhysical Weapons componentThe tool is regularly updated with bug fixes and new features. Plus, you can get personal support from codehawk64 on Discord to help resolve any issues or answer questions.Purchase Dragon IK plug-in here and join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Create Procedural Chinese Dragon-Style Animations On Any Skeletal Mesh In UE5 appeared first on CG SHARES.
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