Greetings, everyone!I wanted to do a similar effect in a project using Unity HDRP, but all the tutorials I found only work for URP. Also writing a custom shader for the depth mask didnt help either, since HDRP shaders dont have subshaders.Here is the effect I would like to do:Here is the custom shader I trying to use on the mask depth mesh:Shader Masked/Mask {SubShader {Tags { Queue = Geometry+10 }ColorMask 0ZWrite OnPass {}}Please advise, maybe you have some ideas how to realize such effect in HDRP project?