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Adobe releases Substance 3D Modeler 1.19
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Wednesday, January 29th, 2025Posted by Jim ThackerAdobe releases Substance 3D Modeler 1.19html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Adobe has updated Substance 3D Modeler, its desktop and virtual reality sculpting tool.Substance 3D Modeler 1.19 adds a new Assets workflow for iterating on designs, making it possible to save export settings for groups of components within a model.The release also adds a new Shell parameter for 3D primitives, adaptive subdivision when converting imported models to virtual clay, and a new system of camera previews in VR mode.Sculpt organic and hard-surface models in VR using a virtual clay workflowSubstance 3D Modeler is a SDF-based tool that lets users sculpt both organic and hard-surface models in virtual reality, or in desktop mode using a mouse and keyboard.Workflow combines elements of sculpting and Boolean modelling, with users able to build up forms with virtual clay, then join or cut into them with Boolean operations.You can find more details in this story on Substance 3D Modeler 1.0.Substance 3D Modeler 1.19: new Assets workflow for iterating on designsSubstance 3D Modeler 1.19 introduces a new Assets workflow to the softwares Export mode.It makes it possible to group components within a scene into assets, each of which can have separate export settings, which the software remembers between exports.The system is intended to make it easier to iterate on designs, removing the need to adjust settings with each successive export.Other new featuresAll of the 3D primitives get a new Shell parameter, which makes the shape hollow, with a user-controllable thickness to the geometry shell. It can also be used on primitive groups.Mesh to clay, used to convert imported polygonal models to SDF for editing, now uses adaptive subdivision, only subdividing areas needed to achieve a given clay resolution.During export, users can now reduce the poly count of an object by a percentage figure, rather than by setting an absolute value.VR mode gets a new system of camera previews. Non-physical objects like gizmos do not appear in previews, and users can opt to smooth the camera movement.There are also a number of smaller workflow improvements: you can find a list via the link below.Price and system requirementsSubstance 3D Modeler is compatible with Windows 10+, and these VR headsets.It is available via Substance 3D Collection subscriptions, which cost $49.99/month or $549.88/year. Perpetual licences are available via Steam, and cost $149.99.Read a full list of new features in Substance 3D Modeler in the release notesHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsAdobe releases Substance 3D Modeler 1.19Check out the latest features in the VR modeling app, including the new Assets workflow, Shell parameter, and updates to Mesh to Clay.Wednesday, January 29th, 2025Chaos releases V-Ray 7 for HoudiniCheck out the new features in the renderer, including a new Houdini-specific volume shader and better integration with Solaris.Wednesday, January 29th, 2025Chaos releases V-Ray 7 for MayaCheck out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.Wednesday, January 29th, 2025Red9 ProPack gets new tools created for Sonic the Hedgehog 3Maya animation toolkit for VFX and games gets new tools developed for Red9's character rigging work on the latest Sonic movie.Tuesday, January 28th, 2025JangaFX teases IlluGenThe EmberGen dev's new app will be a 'better way to create the majority of assets' for VFX in games. Here's what we know about it so far.Monday, January 27th, 2025Check out the new features due in EmberGen 2.0Next major update to the real-time smoke and fire simulator to feature sparse sims, simulation retiming, USD support and a macOS edition.Monday, January 27th, 2025More NewsTutorial: Creating Runtime Cinematics in Unreal Engine 5PhotoLine 25 now reads Cryptomatte dataPolygonflow releases Dash 1.8.5After Effects' latest beta lets you preview HDR compsNew version of iOS and Android scanning app Kiri EngineRE:Vision Effects launches Twixtor StandaloneSee the new features due in Unreal Engine 5.6 and beyondLeft Angle releases Autograph 2025Check out this GPU-accelerated Houdini Skin Slide DeformerCheck out this free 2D Rim Light Tool for NukeCreate motion graphics in Nuke with the new Screen FX pluginMaster Cinematic Sand & Dust Simulations Using HoudiniOlder Posts
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