The First Descendant gameplay proves shocking conspiracy theory is true
www.videogamer.com
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games hereThe First Descendant is fantastic but not perfect. Nexon has a lot of exciting plans in the pipeline, as evidenced by the February 2025 roadmap and the developers intentions for Season 3 in March. However, while there is a lot of new content in line for TFD, there is a bit of a pickle that needs to be fixed after gameplay proves a shocking conspiracy theory amongst The First Descendant community is actually true.The First Descendant gameplay provides TFD deletes your bulletsAmongst The First Descendant community, there has been a conspiracy theory about FPS in regard to DMG output and bullets registering hits.While complaints can, and have been, simply brushed off as skill issue, git gud, or use a different weapon core, a gameplay demonstration proves that the theory is actually true. This gameplay demonstration comes courtesy of YouTuber, Vash Cowaii, who shows that TFD deletes your bullets.The purpose of the gameplay demonstration is to show that The First Descendants fire rate is modified by your FPS. To prove this, the example used in the gameplay comparison is 30 FPS vs. 140+ FPS.The test undertaken involved the YouTuber shooting at a Colossus in both FPS. This is because the damage received to the boss should be the same across both FPS examples, so long as the Colossus isnt killed, and the same fire rate is used.In order to leave no wiggle room for doubt, the YouTuber conducted the test four different times at 30 and 140+ FPS each, at four different rates while also using the Amplification mod to eliminate crit damage multiplier. They also conducted the test on Moltren Fortress because its easier to avoid hitting weak points unlike with other bosses.At 30 FPS, Vash Cowaii discovered that at 800 and 1,000 fire rate, the results are virtually identical, however, at 1,333 fire rate, we do see a significant damage loss, and at 1,818 fire rate, the difference is equally pronounced.For 140+ FPS, the results are pretty much the exact same with a slight difference at the 1,333 fire rate, which could just be an outlier. Per Vash, this shows there are two problems with The First Descendant.The first problem is that the fire rate does get modified by your frame rate as proven, and the second problem is that the higher your fire rate goes the more dmg you do actually lose. The YouTuber reports that at 140FPS, the difference between 1,333 fire rate and 1,818 fire rate is a 25% damage loss.Lastly, the YouTuber proclaims that while the fire rate FPS issue is annoying, this game is straight up deleting your bullets and thats stupid as s***. You can check out the gameplay demonstration below:Hopefully this is something Nexon can and will fix. Unfortunately, its not listed amongst the plans for the next update set to arrive on February 6th.For more The First Descendant, check out the 2025 roadmapfor more details about what Nexon has planned this year.The First DescendantPlatform(s):PC, PlayStation 4, PlayStation 5, Xbox Series S, Xbox Series XGenre(s):Action, Adventure, RPG5VideoGamerSubscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
0 Comentários ·0 Compartilhamentos ·35 Visualizações