How does Texture Sheet Animation module work
realtimevfx.com
I have this shader in Unity which basically consists of a texture linked to UV channel 1however, if I try to use the Texture sheet animation module with UV0 it still affects the textures linked to different UV channelsand when I select the channel that should be affected nothing happensso what exactly is the problem here, Im assuming it works in a different way than Im thinking aboutbasically, I need this for when I have a sprite sheet with different variations of lets say flame so I want to split it, but I dont want the mask/erosion texture to be affected with that
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