Thinkinetic releases Pulldownit 6 for Maya
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Thursday, January 30th, 2025Posted by Jim ThackerThinkinetic releases Pulldownit 6 for Mayahtml PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"Thinkinetic has released Pulldownit 6, the next major version of Pulldownit, its shattering and dynamics plugin for visual effects and game development work.Pulldownit 6 for Maya introduces a new Edge Fracture Tool for interactively shattering geometry, and new options for clustering shattered fragments to control how an object breaks apart.In addition, instanced objects in dynamics simulations are now computed up to 30% faster.At the time of writing, the 3ds Max edition has not been updated, and remains on Pulldownit 5.8.A well-established destruction plugin for 3ds Max and MayaFirst released in 2009, Pulldownit is a destruction plugin for 3ds Max and Maya, with toolsets for pre-fracturing geometry, then simulating how it breaks apart under impact.The software is used in game development, previz and visual effects, on titles including Santa Monica Studios God of War Ragnark, and the Call of Duty and The Last of Us franchises.Pulldownit 6: new interactive Edge Fracture ToolKey features in Pulldownit 6 for Maya include a new Edge Fracture Tool, for shattering the inner borders of existing fragments.It is iterative, making it possible to play the updated simulation immediately, and non-destructive, making it possible to undo operations or recover the original fracture pattern.Shattering: better path-based shattering and material replacementPulldownit 6 also improves path-based shattering, which now generates more rounded fragments, resulting in more realistic dynamics for stone-like materials, as shown above.Auto replace cut material, which assigns a separate material to the inner surfaces of fragments, can now be performed even after baking a simulation, and now supports jaggy fragments.Dynamics: more controllable clustering and better simulation performanceIn the dynamics toolset, the Clusterize parameter, which groups fragments into clusters to guide how an object breaks apart, now generates less blocky-looking results.There are also two new clustering options: Excluded from Cracks Propagation, which forces a cluster to break apart only on direct collision, and Relative to Mass.The Fracture Body also gets a Relative to Mass option to control hardness, which generates more debris in impact areas by making those parts of the object more brittle.Simulation performance has also been improved with instanced shapes now computed up to 30% faster making it possible to simulate thousands of shapes in a few minutes.Pricing and availabilityPulldownit 6 is available for Maya 2020+ on Windows and macOS only. The software is rental-only. Node-locked licences cost 290/year (around $300/year), and floating licences cost 360/year ($375/year).Read an overview of the new features in Pulldownit 6 for Maya on Thinkinetics blogRead a full list of new features in Pulldownit 6 for MayaHave your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we dont post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.Latest NewsThinkinetic releases Pulldownit 6 for MayaDestruction plugin for games and VFX gets a new Edge Fracture Tool, and improvements to clustering and simulation performance.Thursday, January 30th, 2025Adobe launches unmetered access to Substance 3D AssetsSubstance 3D Texturing and Substance 3D Collection plans now include 'unlimited access' to 19,000+ materials, 3D models and HDRIs.Thursday, January 30th, 2025Adobe releases Photoshop 26.3Check out the new features in the image-editing app, with the Frame Tool getting new shape options and generative AI integration.Thursday, January 30th, 2025Chaos releases V-Ray 7 for HoudiniCheck out the new features in the renderer, including a new Houdini-specific volume shader and better integration with Solaris.Wednesday, January 29th, 2025Chaos releases V-Ray 7 for MayaCheck out the new features in the VFX renderer, including OpenPBR support and changes to USD support specific to the Maya edition.Wednesday, January 29th, 2025Adobe releases Substance 3D Modeler 1.19Check out the latest features in the VR modeling app, including the new Assets workflow, Shell parameter, and updates to Mesh to Clay.Wednesday, January 29th, 2025More NewsRed9 ProPack gets new tools created for Sonic the Hedgehog 3JangaFX teases IlluGenCheck out the new features due in EmberGen 2.0Tutorial: Creating Runtime Cinematics in Unreal Engine 5PhotoLine 25 now reads Cryptomatte dataPolygonflow releases Dash 1.8.5After Effects' latest beta lets you preview HDR compsNew version of iOS and Android scanning app Kiri EngineRE:Vision Effects launches Twixtor StandaloneSee the new features due in Unreal Engine 5.6 and beyondLeft Angle releases Autograph 2025Check out this GPU-accelerated Houdini Skin Slide DeformerOlder Posts
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