Calculating Specular Highlights - Custom Lighting Models - Episode 3
www.youtube.com
Today we go over how to calculate specular highlights. I show how to use the Phong formula and the Blinn formula. As a bonus, I also show how to do Half Lambert diffuse.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video that introduces the series:https://youtu.be/4Y5eKDwZ4GY Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
0 Comments ·0 Shares ·58 Views