Occasional Progress Reports
realtimevfx.com
Ive decided to make this thread for any small to medium sized projects I want to share instead of making whole new posts.I made a simple HLSL custom node for something that I did with nodes at first. I am converting a texture to YUV, approximately, blurring it, and then, approximately, converting it back to RGB. This was inspired by Mirza Beigs work.I tweaked some of the numbers in the YUV to RGB conversion after the initial numbers I found produced off color results.HLSL is much less scary once I watched a few Ben Cloward videos on it.Heres the node based version of it. This version runs with 2 more instructions on most surface materials, but actually runs slightly faster in UI. Truly negligible differences.The material function:HLSL effect:Node effect:
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