Monster Hunter Wilds Uses Ideas Inspired by Worlds Final Fantasy 14, The Witcher 3 Collabs
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Monster Hunter Wilds will feature attack names displayed in the HUD for players to figure out what kinds of moves theyre doing. According to IGN, Capcom got the idea to have this as a HUD element during the Monster Hunter World collaboration event with Final Fantasy 14.While working on the event, which brought Final Fantasys Behemoth to Monster Hunter as an MMO raid-styled fight, Final Fantasy 14 producer Naoki Yoshida told Monster Hunter Wilds director Yuya Tokuda that displaying attack names would be a good idea because players like to see the names of their attacks as theyre doing it.The Behemoth fight in Monster Hunter World, for context, allowed players to keep an eye on what attacks the monster would be using. This is because the fight itself involved players making use of various mechanics, such as needing to take cover behind comets when the meteor attack is used.The beta test for Monster Hunter Wilds also showcased this feature, allowing players to get a look at the names of their attacks as they were in the middle of a combo. This feature will likely help players get better at their chosen weapons, allowing them to understand which moves can then be comboed into other attacks.Capcom also took some ideas from its work with CD Projekt RED on the Witcher 3 collaboration in Monster Hunter World. Tokuda describes the Witcher 3 quest as a test run for Capcom to experiment with offering dialogue choices in Monster Hunter World.For context, the Witcher 3 quest had players take on the role of Geralt. While the core gameplay was still that of Monster Hunter World, players got to make use of dialogue choices, and even some of Geralts magical abilities, as they take on a Leshen.Monster Hunter Wilds will similarly feature dialogue choices throughout its story, which will allow players to learn more about the games story and its characters. This is in contrast to previous mainline Monster Hunter titles, where the protagonists have been silent, at most offering a grunt or two in the heat of battle.In the mean time, you can also check out the games developers talking about how monster rosters are decided for games in the franchise, why monsters will have higher health and flinch thresholds, and how the game will need players to approach hunts from a nature-focused perspective.Capcom has also stated that it is looking into getting Monster Hunter Wilds running on lower-specced PCs. The title currently has fairly high hardware requirements, and the studio wants to work on further optimisation in the mean time.Capcom is gearing up for the February 28 release of Monster Hunter Wilds on PC, PS5 and Xbox Series X/S. The company has announced a presentation for February 4, where it will showcase a host of its upcoming titles, followed by a 15-minute-long showcase of Monster Hunter Wilds.Other titles Capcom will be showcasing during the presentation include Onimusha: Way of the Sword, Street Fighter 6, Marvel vs Capcom Fighting Collection: Arcade Classics, and Capcom Fighting Collection 2.
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