Feature: "His Vision Was Clear" - Afterlove EP Producer Talks Grieving Through Game Development
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Image: Fellow TravellerAfterlove EP, a 'mix-tape visual novel' from the studio behind Coffee Talk, was announced back in 2021, but just one year after its reveal, the team went through something no developer should have to deal with: the sudden and unexpected death of studio founder Mohammad Fahmi.Fahmi had assembled the team at Indonesian indie studio Pikselnesia with the sole intention of making Afterlove EP and so, after his passing, the team decided to complete development on the game and bring its creator's vision to life.Subscribe to Nintendo Life on YouTube795kWatch on YouTube With just two weeks to go until the game's release, we sat down with Pikselnesia producer Ivor Dwitomo to talk about how the studio is honouring Fahmi's legacy with Afterlove EP. Our conversation covered the process of grieving through development, translating Jakarta to the small screen, music and much more. "He was kind, respectful, and a positive influence to so many"Nintendo Life: To start, we were deeply saddened to hear of Mohammad Fahmis tragic passing in 2022. Can you tell us about his imprint on the game and how the team at Pikselnesia has worked to bring his vision to life?Ivor Dwitomo, Pikselnesia: Fahmi is not only the team's great leader, he also had great vision. He knew what he was doing, and he knew the initial and final state of Afterlove EP, front to back. Everything that he knew and shared with the team about Afterlove EP was already written out in the Game Development Documents before he passed away.As a producer, every time Fahmi and I had a discussion with the team, I wrote it down and shared it back [to them]. We worked very well together. His vision was clear. When he passed away, we were super struggling because most of the script was still in outline, but we held [onto] his vision. It took a lot of time and a lot of support [from the writers] to break it down into the dialogue. The dialogue was under Narrative Lead Sasha's supervision, who was working very closely with Fahmi as his Narrative Designer for Afterlove EP.Now, it's done. It took almost 4 years [with] 2 years of development planning.Image: Fellow TravellerThe game itself is full of heavy topics like love, grief and moving on. Does it take a toll on you, as a dev, to work with such big emotions on a daily basis, and how have you ensured that the themes are correctly handled in the game?Emotion takes up a big part of your life on a daily basis, especially while developing this game, but weve gotten used to it. Love, grief, happiness, sadness, anger, moving on, etc. is part of it. We stay clear to seeing Fahmis vision through.To ensure that the themes are correctly handled in the game, Fahmi and Sasha worked together on the outline for Afterlove EP. Sasha knows where Fahmi wanted to go with it. Before Fahmi passed away, the outline (the initial state) was already prepared and documented very well, and again, we trust his vision and Sashas understanding of it because they worked so closely together.Afterlove EPs gameplay is split across several different genres, from visual novels to rhythm games. What was the biggest challenge in combining these styles into one cohesive experience?Fahmi thought it would be great if we could bring a real band into the game to collaborateRama, the main character in this game, is a young, talented musician, so of course the story will have music [in it] as well. It was the most important theme. The biggest challenge, in my opinion, is to work together with real musicians, a real band, Lalphalpha, to write the song lyrics that relate to the game story.This is a new experience [for me] and the team as well. [It was a] new experience for the band also, to blend the music to the different aspects of the game.The game borrows a lot of real-world locations from its Jakarta setting. Would you say that the city itself is a character in the game? And how important was it to show the rest of the world what Jakarta is like?Yes, Jakarta is not just the setting of the game, but in many ways, it feels like a character itself. We've focused mainly on South Jakarta, showcasing its unique blend of modernity and tradition. From the Blok M (we called it 'Blok W' in Afterlove EP), MBloc, to the small stalls of Warung. By bringing Jakarta to life in the game, we hope players from around the globe can connect with the city and feel its authenticity.Image: Fellow TravellerMusic plays an integral part in the games story, and its Lalphalphas original tracks that have brought it to life. What was it about the bands work that made them the right fit for this project, and can you tell us a bit about the collaboration process?Rama is a young musician [and has] a band called Sigmund Feud. Fahmi thought it would be great if we could bring a real band into the game to collaborate.LAlphalpha is an indie band from Jakarta, and Pikselnesia had already collaborated with them in What Comes After. [For] our collaboration with LAlphalpha here, they made us seven songs that related to the game. Like I said before, music is a very important part of Afterlove EP.Were big fans of Soyatus art for the game. How did you approach them about working on Afterlove EP, and how did their experience with music and art influence or help development?We at Pikselnesia are big fans of Soyatu, even more now that weve worked with them.sometimes you will get a good end in a relationship and sometimes it's badHere is an interesting story [about] Soyatu: Fahmi and Soyatu first [met] at Haro, one of the places you can find in Afterlove EP. Fahmi [approached] Soyatu and told him that he [wanted] to make a game with his art style, but, at first, Soyatu [rejected] Fahmi's offer because he didn't have experience in game development. But it's not Fahmi if he cannot get what he wants! He was very convincing. By the end of the conversation, Fahmi said, "it will be a great game, just leave it to me", and that is how Soyatu joined Pikselnesia.Fun fact: Soyatu is also a guitarist in a band.Image: Fellow TravellerHow does it feel to offer players multiple endings? Are there certain ones that you get attached to, or are you happy to see every outcome?It feels like in real life, to be honest, sometimes you will get a good end in a relationship and sometimes it's bad. This is a very tricky question! This is only my personal opinion, [but] Im happy with every outcome. Sometimes moving on from your ex is good, but on the other hand, you dont want to move on because you want to cherish the memories. Sometimes, breaking up is a good way in a relationship. Love never diesThis interview has been edited for clarity.Thank you to Ivor for taking the time to answer our questions and to Jasmine at DoubleJump Communications for setting it up. Afterlove EP launches on the Switch eShop on 14th February.Subscribe to Nintendo Life on YouTube795kRelated GamesSee AlsoShare:00 Jim came to Nintendo Life in 2022 and, despite his insistence that The Minish Cap is the best Zelda game and his unwavering love for the Star Wars prequels (yes, really), he has continued to write news and features on the site ever since. Hold on there, you need to login to post a comment...Related Articles69 Games You Should Pick Up In Nintendo's 'Supercharge' eShop Sale (North America)Every game we scored 9/10 or higherReview: ENDER MAGNOLIA: Bloom In The Mist (Switch) - An Incredibly Polished, Downbeat MetroidvaniaOne that shouldn't be mistJapan's Switch eShop Will Soon No Longer Accept Overseas Payment MethodsChange will come into effect in March Title:Afterlove EPSystem:Switch eShopAlso Available For:Xbox Series X|S, PS5Publisher:Fellow TravellerDeveloper:PikselnesiaGenre:Adventure, MusicPlayers:1Release Date:Switch eShop 14th Feb 2025 14th Feb 2025, 17.99Official Site:nintendo.comWhere to buy:Buy on Nintendo eShop Buy eShop Credit:
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