Blender Artist Thomas Marcos, whose work on Asterix & Obelix: The Middle Kingdom we previously shared, has now revealed the process behind creating a realistic micro-scratched car paint surface he developed some time ago.This simple yet effective technique utilizes a good normal map set to Non-Color, which is then fine-tuned using the Coat section for better control. Thomas has shared the micro-scratches normal map, along with a demo file of the entire setup, so you can download it here and try it out for yourself.Check out more of Thomas work below and follow him on X/Twitter for more:Join our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post How To Create Realistic Scratched Car Paint Shader In Blender appeared first on CG SHARES.