Silent Hills Streets Meet Tornado Chaos In This Unreal Engine 5 Environment
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Pasquale Scionti, an experienced Lighting Artist whose concept gameplay for The Witcher 4, a gloomyswamp environment, aSilent Hill-inspired game prototype, aneerie abandoned hospital, ascene inspired by Death Stranding, aP.T.-like hall, or Cyberpunk 2077-inspired scene powered by MegaLights youvelikely seen on 80 Level before, has showcased his latest experiments.As is often the case with his work, the artist revisited one of his older projects, upgrading it with the latest features of Unreal Engine 5. This time, he created a new mood by bringing tornado winds to the streets of Silent Hill, powered by Unreal Engine 5.3s Lumen and Nanite. The gas station and sign were created using 3ds Max and Substance 3D Painter with Niagara particles from the Marketplace and trees sourced from Quixel, while physical-based lighting and HDR lighting with Directional Light and Volumetric Fog were also integrated to enhance the atmosphere.Originally created with Unreal Engine 4 and inspired by games like Silent Hill, Days Gone, and State of Decay around four years ago, the environment already took on a full Silent Hill vibe last year when Pasquale experimented with fog:Visit the projects page onArtStationfor more details andjoin our80 Level Talent platformand ournew Discord server, follow us on Instagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Silent Hills Streets Meet Tornado Chaos In This Unreal Engine 5 Environment appeared first on CG SHARES.
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