Unreal Engine PCG Tutorial #4 - Procedural Scaffolding
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Project Files: https://www.patreon.com/posts/121390711 .This is the 4th episode of unreal engine procedural content generation tutorial series I am doing. Here we are going to create a simple procedural scaffolding system using procedural content generation framework. Here we will use a spline to drive the scaffolding and use a line trace using a custom blueprint node within PCG to determine the hard surface location and determine how many scaffolds need to put on top to reach the required height. Unreal PCG Full series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4iyHxH2Ml6dHoOZvsB5JZK // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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