Destiny 2 update 8.2.0 early patch notes for Episode Heresy buffs, nerfs and more
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You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Destiny 2 Episode Heresy is finally here! This will hopefully be a lot better than Revenant Act 3, and odds are looking pretty good as it is launching side-by-side a crossover with Star Wars. Prior to its release, Bungie has revealed a lot of details to get fans excited, and here you will find some early Destiny 2 update 8.2.0 patch notes detailing Episode Heresy buffs, nerfs, and more.Early Destiny 2 update 8.2.0 patch notes for Episode HeresyThe Destiny 2 update 8.2.0 patch notes will be released at roughly 9AM PT/12PM ET/5PM GMT on February 4th. Prior to the official release, below are some early update 8.2.0 patch notes detailing buffs, nerfs, and more for Episode Heresy:Destiny 2 update 8.2.0 patch notes balance changes (via TWID Jan 16th):HunterArc StriderTempest StrikeNew additional effect added.Killing any jolted target grants a stack of Bolt Charge.Increased damage against PvE enemies by 57%.Disorienting BlowNow grants a moderate amount of Bolt Charge stacks when dealing damage with Disorienting Blow.Disorienting Blow now deals significant damage in an area around the target hit, instead of just single target damage.Increased the Blind AoE from 6m to 9.6m.Arc StaffReflecting an attack will grant a stack of Bolt Charge.AscensionIncreased Fragment slots to three on Arc.Note: Ascension was already granting three Fragment slots on Prismatic.Activating Ascension will now activate the effects from the following abilities: Gamblers Dodge, Marksmans Dodge, Empowering Dodge, and Threaded Specter.Note: We dont plan to make Ascension activate every Hunter class-ability perk, but we may add more interactions in the future.ThreadrunnerEnsnaring SlamActivating Ensnaring Slam will now activate the effects from the following abilities: Gamblers Dodge, Marksmans Dodge, and Threaded Specter.Note: We dont plan to make Ensnaring Slam activate every Hunter class-ability perk, but we may add more interactions in the future.Threaded SpecterIncreased the clones PvE damage resistance from 40% to 70%.Titan Must-Listen: Publishing Manor Lords w/ Joe Robinson VideoGamer Podcast Listen Now All Titan SubclassesBarricadeIncreased damage resistance vs. combatant splash damage attacks when standing behind Barricade from 60% to 80%.Taunt strength and range no longer fall off over time.StrikerJuggernautWhile Juggernaut shield is active, players now have splash damage resistance.60% splash damage resistance in PvE, 10% in PvP.While the Juggernaut shield is active, players now have 10% damage resistance vs PvE combatants.When the Juggernaut shield blocks damage, players are granted a stack of Bolt Charge.Ballistic SlamSprint time requirement before activation significantly reduced.Damage now scales based on distance traveled.Damage vs. PvE combatants increased by 30%.Each enemy damaged by Ballistic Slam grants a stack of Bolt Charge.Up to the max of 10 stacks if you manage to hit 10 targets with a single activation.SentinelUnbreakableIncreased the rate that the Unbreakable offensive throw charges up when blocking damage.Increased max damage dealt from the offensive throw by 20%.Increased the health pool of the shield to make it less likely to break when under heavy fire.Increased the Void Overshield charge rate while holding the shield.Throw now costs half of a grenade-energy charge instead of a full charge.While Sentinel Shield is equipped, Orb of Power creation cooldown increased from 1s to 4.5s.Note: Unbreakable has received a significant buff here. We want it to be strong, but well be monitoring it closely to make sure we havent gone too far.Ward of DawnWard of Dawn now does a Weaken pulse when the Ward is created.SunbreakerConsecrationReduced scorch-wave and slam-wave damage in PvE by 55%.Note: When reviewing the damage-cost ratio for certain abilities, it became clear that Consecration was doing too much for too little. We didnt want to take away from the dramatic pop moment of landing both waves on a target though, so we kept its increased Ignition damage bonus and instead reduced the wave damage. We suspect we may also need to adjust the Ignition damage in the future.WarlockStormcallerStormtranceIncreased non-champion PvE damage by 20%.Chaos ReachIncreased non-champion PvE damage by 15%.Lightning SurgeRemoved Amplified on cast.Now grants a stack of Bolt Charge for each enemy hit with Lightning Surge.Increased damage vs. PvE combatants by 30%.VoidwalkerHandheld Supernova (Chaos Accelerants Magnetic Grenade Variant)Increased total projectile count from five to nine.Increased the width of the cones blast by roughly two meters.Increased the height of the cones blast by one meter.Reduced projectile damage in PvP from 20 to 15 per projectile to account for additional projectiles.Note: Adding four projectiles is potentially a substantial damage increase, but due to the increased size of the cone blast, all projectiles wont land on a single smaller target. This means PvP potency should remain similar but in PvE this becomes a much more reliable add clear tool or single target burst damage option against larger targets.All ClassesSolarRadiantDamage bonus reduced from 25% to 20% in PvEWell of Radiance damage bonus remains unchanged.StasisFrost ArmorIncreased DR per stack from 4.5% to 6.25%.At max stacks, DR goes from 36% to 50%.Note: This change is PvE only, PvP values remain unchanged.ArcAmplifiedWhile Amplified, PvE combatants are now less accurate against you.This is similar to how The Manticores Exotic effect works while in air.While Amplified, players now have 15% damage resistance against PvE combatants.Spark of DischargeAdded effect: Picking up an Ionic Trace grants a stack of Bolt Charge.Spark of MomentumAdded effect: Sliding over ammo bricks now also grants a stack of Bolt Charge.Removed the bespoke melee energy bonus from sliding over ammo bricks since each stack of Bolt Charge comes with bonus melee energy.Reduced the amount of time you need to be sliding to activate Spark of Momentum.This should make it so if you start your slide on top of an ammo brick, Spark of Momentum will still activate instead of previously needing to slide into the brick after roughly 0.75s.Spark of FrequencyAdded effect: While Amplified, gain a bonus stack of Bolt Charge from all sources, in addition to previous effect.Spark of VoltsAdded effect: Finishers grant a stack of Bolt Charge in addition to granting Amplified.Spark of IonsAdded effect: Targets defeated with Bolt Charge will also make an Ionic Trace, in addition to previous effect.PrismaticFacet of HopeCan now be activated by Bolt Charge.Facet of PurposeNow grants a stack of Bolt Charge on orb pickup when an Arc Super is equipped instead of granting of Amplified.Facet of SacrificeCan now be activated by Bolt Charge.ModifiersBrawnTuned healing sources to better balance the health economy when this modifier is active.Trials of Osiris (via Episode Heresy Crucible updates):Trials of Osiris Rework for HeresyMove Trials away from a Flawless based system to a get seven wins on a card system that rewards win streaks, with multiple tiers and exclusive aesthetic rewards for higher win streaks.Provide a selectable alternative experience that is closer to Iron Banner in terms of reward structure and matchmaking to get more players into the Trials ecosystem.Adding new rewards, including an armor set, Ghost Shell, ship, Sparrow, and emblem.Simplify engagement and matchmaking systems.Skill and Player Score Stat, Competitive Point System ReworkWe want skill to be more transparent and easily understood so players can get a better feeling of where they sit or how they performed relative to other players in their games.Competitive point gains should feel like they make sense and give you more agency over climbing the Ranked ladder.Playlist ReorganizationUsing what weve learned over the last year, consolidate and solidify our playlists into options that better represent the experiences Destiny PvP can offer, without splitting the population into too many separate slices.Introduce Iron Banner Quickplay, which offers a more relaxed variant of Iron Banner, using our Open Skill matchmaking to provide minimal stratification and a focus on the less serious game modes.Ability Sandbox Updates We arent going to spend too much time discussing the ability tuning, as much of it is self-explanatory and we have a lot to discuss in terms of the other three items.GeneralBaseline Crucible ability cooldown penalty increased from 15% to 20%.Supers go from 20% to 25%.Prismatic OnlyUnpowered Knockout melees will no longer spawn Diamond Lances on kills against players.Active energy refund on Prismatic decreased by 20% in Crucible.This affects energy refunds from things like Gamblers Dodge, Shiver Strike, and armor mods, but generally excludes Exotic effects.Added a 10% cooldown penalty to Supers so that there is more of a tradeoff to picking these subclasses in modes where Super timing can be vitally important, like Trials or Competitive.Destiny 2 Episode Heresy patch notes Weapons and armor (via TWID January 23rd):HunterSealed Ahamkara GraspsSealed Ahamkara Grasps have struggled on Hunter due to the large array of alternate reload options that Hunters already had access to. Weve reworked its behavior to have a bit more Exotic flair in terms of playstyle.Reworked with a weapon-swapping focus to differentiate it from other Hunter reload Exotics. Perk description now reads as follows:Powered melee and finisher final blows grant Nightmare Fuel, increasing handling and airborne effectiveness. While active, freshly drawn weapons deal additional damage and grant Nightmare Fuel on final blows. Gaining Nightmare Fuel reloads all holstered weapons.Gwisin VestWith the recent roaming Super changes, we decided to give this Exotic a bit of tuning to let it shine in its role, as well as giving some utility outside of the Super.Now progresses its Super returns on Super hits as well as kills before becoming invisible.Improved the maximum possible Super energy gains per return while also increasing the amount of progress needed for maximum gains.Now also emits a cloud of weakening smoke when you exit invisibility while nearby an enemy.Works both in neutral and while in Super.Renewal GraspsNow that Frost Armor has settled in the sandbox, we feel that Renewal Grasps can safely be more generous in granting it.Doubled the rate of Frost Armor gain while in the enhanced Duskfield grenade.FoetracerWhile Foetracer offers an excellent way to increase ones damage, weve found that the benefit is too brief when compared to other alternatives.Increased the bonus weapon damage duration from 10 seconds to 15 seconds.Radiant Dance MachinesRadiant Dance Machines has been reworked to allow the multiple dodge charges that it grants to count as real dodges for the purposes of perks and aspects. The trigger mechanism for granting extra dodges requires more effort to compensate for that, but the overall change is a large increase in strength and utility. We have also added some flat benefits to Primary weapons that are a real gamechanger for players who prioritize gun feel and performance when mobile.Improves airborne effectiveness and hip fire mobility, range, and accuracy for Primary ammo weapons.Multi-kills with Primary ammo weapons refund dodge energy. When dodge energy is full, multi-kills grant extra charges. Powerful combatants and Guardians count as more than one kill.RelativismSpirit of GalanorWith the ability to regenerate a roamer more quickly than ever, it was quite easy to end up chaining roaming Supers back-to-back and effectively never need to rely on your weapons during activities. So, to combat this, we are reducing this capability a little on the armor side specifically for Silkstrike and Golden Gun.Reduced the maximum amount of energy refunded for Silkstrike and Golden Gun to 30% (down from 50%).RelativismSpirit of the FoetracerSpirit of the Foetracer has inherited the changes made to Foetracer.TitanCitans RampartsCitans Ramparts was last adjusted to account for its problematic dominance in PVP, but that came at the cost of its value across the game. In the current sandbox, weve found that many of its downsides can be removed safely in PVE, even with the small buff that gives it in PVP, without introducing those toxic play patterns.Removed several downsides applied by Assault Barricade to bring it in line with base Towering Barricade behavior. Cumulatively, these changes result in a Towering barricade you can shoot through with no other downsides while Citans is equipped (in PVE see below).Increased barricade health from 400 to 500.No longer increases Barricade cooldown.No longer decreases Barricade duration.Further increased damage dealt to Citans barricades by Guardians from 125% to 160%.This results in near-identical effective Barricade health in PVP (~2.5% less after these changes).Eternal WarriorWe want Eternal Warrior to be an appealing option in both PvP and PvE for players interested in building into Fists of Havoc. Were giving it increased Super duration on final blow a nostalgic effect for longtime players that is thematically aligned with the Exotic.Final blows with Fists of Havoc now grant extended Super duration.Ursa FuriosaOur recent changes to Ursa Furiosa to integrate it with the Unbreakable aspect have yet to encourage significant use. So, we want to lean further into supporting Unbreakable by changing the energy returned by blocking with Unbreakable to be grenade energy.Blocking damage with Unbreakable now returns grenade energy instead of Super energy.Grenade energy is returned at the end of Unbreakable and is scaled based on the amount of damage you blocked with it.Khepris HornKhepris Horn is getting a glow-up: It will still causes your Barricade to emit waves of damaging Solar energy, but with this update they have been significantly enhanced.Now sends out three waves of flame instead of just one.These waves no longer return towards the Barricade they only travel outwards once.Tracking on the waves has been enhanced.Combatants damaged by these waves are enveloped in a Sunspot. Players are enveloped if they are defeated.Now requires a Solar Super to be equipped to create the flame waves from the Barricade.An Insurmountable SkullfortAs difficulty goes up, Skullfort can feel overly punishing when you fail to land the final blow its perk demands. To alleviate this issue, we are extending its effect to grant partial refunds from any melee attack to help rebuild that crucial momentum.Now grants energy to Arc melee abilities when hitting targets with any melee attack. Amount granted varies based on the melee used.From most to least energy granted: Powered melees, non-Glaive unpowered melees while Knockout is active, and unpowered melees (including Glaives).StoicismSpirit of the BearSpirit of the Bear has inherited the changes made to Ursa Furiosa.StoicismSpirit of the HornSpirit of the Horn has inherited the changes made to Khepris Horn. On Thruster, Sprit of the Horn will now emit four waves in an X-pattern.WarlockStormdancers BraceMuch like Spirit of Galanor, we wanted to tune back how much returned energy was given for roaming Supers via Exotics. To compensate, we wanted to give Stormdancers Brace a little love in the potency granted to Stormtrance while you are in Super.Doubled the damage benefit per stack of Ascending amplitude (up to 20% per stack, from 10%).Now also reduces the cost of Ionic Blink during Super by 50%.Reduced the maximum amount of energy refunded to 30% (down from 50%).Geomag StabilizersPart of the charm of Geomag Stabilizers was lost when sprinting to get Super was removed due to PvP issues. With the introduction of Bolt Charge to the Arc kit, there was an opportunity to bring this experience back without breaking PvP.Added a new perk: Sprinting while near max Bolt Charge will top it off.Starts at six stacks of Bolt Charge.Reenabled VFX where boots spark while sprinting near max Bolt Charge.Increased Super energy gained from ionic traces to 7% from 2%.Secant Filaments (and Spirit of the Filaments)Ever since anti-Champion capabilities were expanded to work with elemental verbs inherently, Secant Filaments have felt like an Exotic lost to the flow of time. Giving it a satisfying loop felt like a nice way to give the perk some love for both the base Exotic and its Spirit counterpart.Now gives class ability energy per kill while Devour is active.Speakers SightSpeakers Sight paired with Ember of Benevolence allowed Warlocks to earn a massive amount of ability energy via the Healing Turret even if they and their fireteam were all at full health. Speakers Sights impact should be rooted in the actual healing of injured Guardians, so we are making a change to how the Healing Turret selects its targets.Healing Turret no longer targets allies at full health.Allies need some damage done to their shields to be eligible targets.Veritys Brow (and Spirit of Verity)The Death Throes buff is quite potent, but it is easy to let it run out and lose all your grenade benefit. We have updated this Exotic to bring it in line with how the similar Titan Exotic Wormgod Caress works: Stacks of Death Throes are now represented by a meter that decays backwards through each tier rather than falling off entirely when the duration elapses.Now uses a meter to track Death ThroesNew durations per tier:x1: 8 secondsx2: 7 secondsx3: 6 secondsx4: 5 secondsx5: 4 secondsWhen one tiers duration elapses, the buff will downgrade to the next lower tier rather than expiring entirely.Bonus grenade recharge per tier:x1: 0.5% per secondx2: 1% per secondx3: 1.5% per secondx4: 2% per secondx5: 2.5% per secondWe will update this article with the full official Destiny 2 Episode Heresy update 8.2.0 patch notes when they are shared.As for more Destiny 2, check out our guide to thebest Legendary weaponsalong with thebest weapons for PvP.Destiny 2Platform(s):Google Stadia, PC, PlayStation 4, PlayStation 5, Web, Xbox One, Xbox Series S/XGenre(s):Action, Adventure, First Person, Massively Multiplayer, Shooter8VideoGamerRelated TopicsDestiny 2 Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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