Control This Water Sphere Fluid Simulation Directly In Your Browser
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This real-time fluid simulation on a sphere powered by WebGPU builds on matsuoka_601s previous MLS-MPM-based ocean simulation, sharing many of its key features, including Moving Least Squares Material Point Method implemented based on nialltls articleand Screen-Space Fluid Rendering described in GDC 2010 slide used for real-time rendering of the fluid.It works seamlessly in browsers that support WebGPU, including Chrome, Edge, and Safari. Heres a look at how it performs on the developers iPad Air 3:Try this water ball in your browser byclicking this link and visit theGitHub repository for more information.Also, follow matsuoka_601 on X/Twitter for more amazing projects anddont forget to join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads, where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Control This Water Sphere Fluid Simulation Directly In Your Browser appeared first on CG SHARES.
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