The Finals update 5.8.0 patch notes deliver big buffs, nerfs and new event
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You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide The Finals mid-season update is here! Embark recently promised big updates coming for a whole bunch of weapons, and the developer has delivered as this is the biggest patch yet in regard to balance changes. The Finals update 5.8.0 patch notes include an assortment of buffs as well as some nerfs, and theres also a new event to celebrate Valentines Day. The Finals update 5.8.0 patch notes Below are The Finals update 5.8.0 patch notes: The Season 5 Mid-Season Update is here!Love is in the air, Contestants! As we hit the heart of the season, there are some exciting events kicking off, plus a whole slew of balance changes and fixes to keep your matches fresh, fierce, and fun.Valentines Event: Spin the Wheel of Love!Cupids not the only one shooting arrows this season! Our Valentines event is live, and the Wheel of Love is here to steal your heart (and maybe a few wins). Earn tickets by completing daily contracts, spinning the wheel, and unlocking up to20 charming rewards. If you snag them all, youll also win the final prize: the Heads Over Heels Set!This time around, when you land on a duplicate item, youll receive a ticket part. Collect four parts to craft a new ticket for another spin! Youll also start off with a ticket to ensure everyone gets lucky this Valentines Day! Save Up to $1,200 on the Samsung Galaxy S25! Pre-order now and save big with trade-in and Samsung credit. Limited time only! *Includes trade-in value + $300 Samsung credit. Stay tuned tomorrow for the Love Hurts World Tour event for another week of heart-pounding action, with an explosive touch! Must-Listen: Publishing Manor Lords w/ Joe Robinson VideoGamer Podcast Listen Now Reddit AMA Incoming!Got burning questions about THE FINALS? Join Rob and the team for an AMA on r/thefinals, the fan-run Reddit on February 19. Its your chance to dive deep, get insights, and maybe even drop that meme youve been saving. Please come and join us for a few hours of questions!Stun Gun Rework on the HorizonWe hear you loud and clear: the Stun Gun needs some love (the other kind, not the Valentines kind). Were got some plans for this gadget and will give you more insight about the road ahead in Update 5.10.0Patch Highlights:Alongside the fun, were rolling out a hefty batch of balance changes, weapon tweaks, and bug fixes. From adjustments to the Lockbolt Launcher and Cashout mechanics to performance boosts and UI improvements, theres something for everyone. Dive into the full notes to see how your favorite gear and strategies might shift.Finally, check out this weeks store update full of sweet surprises to heartfelt treasures!So, suit up, spin that Wheel of Love, and well see you in the arena!Balance ChangesGadgetsBreach ChargeDecreased the delay between throwing multiple Breach Charges from 0.9s to 0.6sLockbolt LauncherIncreased activation grace period from 0.8s to 1s, making it slightly easier to lock on to targetsDecreased the minimum pull distance from 8m to 6m, giving locked players slightly less room to maneuverDecreased the maximum pull distance from 10m to 6m, giving locked players less room to maneuverIncreased the pull force of the Lockbolt by 50%, making it slightly harder for players to move beyond the radius of the locks chainsIncreased the damage the Lockbolt applies to targets from 0 to 5Added functionality that will disable the Lockbolts tethers if the Lockbolt is carried through a Gateway that is outside the maximum pull distance (6m)Game ModesDev Note: Since our changes to deposit values in Cashout in Season 3, weve noticed an increasing number of teams adopting the plug meta, where teams primarily focus on depositing Cash Boxes in World Tour and Ranked Tournaments to increase their chances of winning. While we wanted to encourage teams to focus on depositing and protecting cashouts, rather than third-partying already active cashouts, the plug meta has become a little too common and leads to a bad teamplay experience. The changes to team wipes and deposit values, listed below, aim to nudge teams away from focusing entirely on plugging, while still reducing the incentives for third-partying.CashoutDecreased the percentage of cash in a Cashbox that is awarded for depositing it at the Cashout Station from ~30% to ~20%Increased the percentage of cash in a Cashbox that is awarded for completing a cashout from ~70% to ~80% of the Cashboxs valueRanked Tournament (Cashout)Increased the amount of cash lost from a teams total for a team wipe from 10% to 15%SpecializationsCharge N SlamDecreased the damage done by the initial impact on enemies from 130 to 100Decreased the damage done by subsequent hits on enemies from 50 to 40Decreased the minimum damage of the ground slam, based on fall height from 80 to 50Dev Note: The damage applied by Charge N Slam has been quite high for some time and is especially punishing for Light players, especially when repeatedly hit by the charge. We feel these new values offer a fairer experienceDematerializerDecreased the duration of dematerialized objects from 30s to 15s, causing objects to rematerialize soonerAdded the ability for the Dematerializer to remove props attached to wall segmentsDev Note: This change should mean that the Dematerializer now makes clearer holes in the environment that are easier to move throughGuardian TurretDecreased the cooldown from 8s to 3s when manually picking up the Guardian TurretWinch ClawDecreased the range of the Winch Claw from 12m to 10mWeaponsCerberusIncreased damage from 9 to 10 per pelletSlightly decreased the size of the pellet distribution, making the weapon more accurateDecreased the reload time for reloading one cartridge from 2.2s to 2.1sDecreased the reload time for reloading two cartridges from 2.4s to 2.25sDecreased the reload time for reloading three cartridges from 2.6s to 2.45sCL-40Decreased the radius of the weapons projectile from 10cm to 5cm, making it easier to avoid accidentally hitting nearby surfacesDecreased self-damage multiplier from 1.6 to 1.25, meaning it will now do less damage to the player using it should they accidentally hit themselvesDev Note: While the CL-40 has been in a much better place recently than in the past, we feel these small quality of life changes will improve the experience of using itDaggerAdded a slight adjustment to FoV when charging up for a secondary attack, to make it clearer when the attack is at maximum chargeFAMASDecreased the fire rate from 230 RPM to 220 RPMDecreased damage per bullet from 24 to 23LH1Decreased damage from 48 to 46Decreased rate of fire from 280 RPM to 270 RPMModel 1887Decreased damage from 13 to 11 per pelletIncreased min damage falloff multiplier from 0.6 to 0.7, meaning the Model 1887 retains the same damage at max range as in update 5.7Pike-556Increased damage from 47 to 50SR-84Decreased the bolt action animation duration from 1.25s to 1.05s, slightly increasing the SR-84s rate of fireIncreased damage from 115 to 118SwordIncreased the length of the Swords secondary attack hit sweep by 55cmDev Note: This change reverts the change made in 4.6 and should mean the primary and secondary attacks of the Sword now have a more consistent lengthContent and Bug FixesAnimationFixed a bug where player animations would stutter in the intro and celebration sequencesFixed clipping issues on ShAK-50 inspectsFixed an issue where the characters hands looked broken after throwing the Gravity VortexFixed an issue where the red dot sight for the Horizon Hammer R .357 skin wasnt aligned properly when aiming down sightsCharacters & CosmeticsFixed the Mirrorball Mood helmet so it would not clip with facewearsFixed the hologram effect for ISEUL-T Escape Pants and ISEUL-T Lifestyle CoatFixed visual fidelity of the Final Toss cosmeticsContractsFixed Blind 2 opponents with a Flashbang so it would not count for teammatesFixed an issue where some contracts were able to progress inside Private MatchesGadgetsLockbolt LauncherIt will deactivate if carried through a teleporter outside of the max pull rangeRemoved the ability for objects to be attachedRemoved the ability to tether to the same object it is attached toC4, Breach Charge, Gravity VortexFixed an issue where the light indicator on the detonators was not visible on consolesGameplayImproved stuttery movement on elevators and elevator doorsFixed draw bridges to prevent stuttering when movingFixed an issue that allowed players to vault while being revived by DefibrillatorImproved the visual effect during respawn invulnerability to be more prominentFixed issue where grenades with certain skins would visually go through walls and floorsRemoved the ability to bypass manual action animations (such as using a bolt action or pump-action) by interrupting themFixed an issue where players could get stuck between objects while fallingFixed issue making it so that any secondary melee ability would retrigger when heldFixed the Sword lunge not charging after a vault when holding the button downFixed an issue where Cashout Stations could launch way beyond their intended range when interacting with Jump PadsGame ModesGeneralFixed a rare issue that could lead to locked black screen when reconnecting to a tournament match that just finishedFixed an issue that prevented equipment or customization changes from appearing in-game unless the user navigated away from the screen before the match startedFixing bug where squad respawns would ignore enemy proximity when there are no active objectives on the mapQuick CashFixed an issue where you could sometimes respawn instantlyPowerShiftFixed an issue where the wrong loadout icons could be displayed if revived while changing charactersMapsGeneralFixed an issue with billboard text looking stretchedFixed several floating assets, clipping, and faulty collisions across all mapsBernalImproved fog renderingKyotoUpgraded the destruction from the ground upEach building will collapse more easily, with destruction happening on a more granular scaleDebris from collapsed structures will behave more naturally and add to the terrainMonacoFixed one of the issues that could make the Cashbox fall through the groundFixed collision issues with some walls in the park areaUpgraded terrain to improve performancePractice RangeUpdated the trophy room to include the trophies from Season 4Skyway StadiumFixed one of the issues that could make the Cashbox fall through the groundImproved general traversal by fixing collision issuesSYS$HorizonFixed an issue where some pieCes of the map could be left haNging in the air when deStroyedFixed incorrect health value on one of the big metal apples in the Art Gallery building so it can be destructed as intendedAdded some extra cover in front of and behind the Museum buildingStability & PerformanceOptimized GPU load when there are a lot of effects onscreenResizing the game window by dragging its borders now works better and doesnt constrain it to its previous aspect ratioImprovements to destruction performance on MonacoMinor GPU optimizations for Low and Medium Post-Processing QualityUpgraded XeSS SDK to version 1.3.1SettingsFixed an issue with preview resolution in the video settings for Borderless Fullscreen on non-primary monitorsFixed an issue where tooltips would not show for settings in the general options tabAdded an option to Video settings that enables an overlay with performance metrics during gameplay. Previously this overlay was only shown in the in-game video settings menuImproved the list of available resolutions in Windowed mode. This included fixing a rounding error that resulted in odd resolutions and making sure standard 16:9 resolutions were added to the listSpecializationsHealing BeamAdded a sound to indicate the target is completely healedUINew loading screens!Fixed an issue where loading screens could appear stretched when using an ultra wide monitorAdd a cooldown to the Play button to avoid matchmaking start/cancel spammingFixed an issue that would result in player cards not rendering for some usersFixed an issue where players could temporarily be named PlayerName and have a partially incomplete scoreboard before the match startedIncreased the number of emotes you can equip to 8Security and Anti-CheatUI updates for a more transparent player messaging when using prohibited softwareUse of NVIDIA Profile Inspector is no longer allowedImprovements to anti-cheat performance and reliabilityFor more The Finals, check out our guide to thebest weapons in the game ranked, and we also have a guide to thebest gadgets. In addition, we have a guide to thebest FPS settingsto help you win matchesalong witharanking of the best classesin the game.The FinalsPlatform(s):PC, PlayStation 5, Xbox Series S, Xbox Series S/X, Xbox Series XGenre(s):Action, First-Person Shooter, ShooterRelated TopicsThe Finals Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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