All resources list in Civilization 7
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The list of resources in Civilization 7 long and, technically, winding. Some resources come and go as time passes, while others change categories and provide different bonuses depending on the age.Resources can make a serious difference in the life of your civilization, providing additional Food for population growth, boosting Production for other types of growth, and generally making it easier to keep your society stable while you expand.This guide lists every Civilization 7 resource and what it does across each age. If youre stuck trying to get these items to actually work, our guide for how to slot resources has what youre looking for.All Civilization 7 resourcesThe table below lists all resources in Civilization 7 that weve come across in each age, divided by type. Some are timeless, such as Gold. Others, like hides or oil, are present only for an age, and some change function as time passes.For example, horses provide a passive military bonus for all units during antiquity and exploration, but in the modern era, they turn into a bonus resource that provides happiness for a single settlement, while oil fulfills the same military function instead.Resource NameResource TypeAntiquity BonusExploration BonusModern BonusPearlsCity2 happiness in capital, 4 happiness in any other city3 happiness in homeland cities, 6 happiness in Distant Lands cities6 happiness in capital, 3 happiness in other citiesFursCityN/AEmpire resource6 happiness in a city with a rail station, 3 happiness in other citiesGypsumCity2 production in capital, 4 production in other cities3 production in homeland cities, 6 production in Distant Lands citiesN/ACamelsCityAdds two extra resource slots for a cityAdds two extra resource slots for a cityN/ATobaccoCityN/AN/A6 production in a city with a rail station, 3 production in other citiesSilkCityExtra 10% cultureExtra 10% culture6 culture in capital, 3 culture in other citiesSaltCityExtra 20% production toward training unitsN/AN/AKaolinCity2 food in capital, 4 food in other cities3 food in homeland cities, 6 food in Distant Lands citiesFactory resourceIncenseCityExtra 10% scienceExtra 100% production toward missionaries and templesN/AJadeCityExtra 15% goldExtra 15% goldN/ATrufflesCityN/AExtra 20% production toward training units6 food in a city with a rail station, 3 food in other citiesLapis LazuliCity4 production, 5% goldN/AN/ACottonBonus2 food, 2 production3 food, 3 productionFactory resourceDatesBonus2 food, 2 happiness3 food, 3 happinessN/AFishBonus3 food5 foodFactory resourceDyeBonus3 happiness5 happinessN/AIvoryBonusEmpire resource3 happiness, 3 production4 happiness, 4 productionHorsesBonusEmpire resourceEmpire resource6 happinessSpicesBonusN/ATreasure Fleet4 food, 4 happinessWhalesBonusN/A5 production6 productionSugarBonusN/ATreasure Fleet6 foodWineBonusEmpire resourceEmpire resource4 food, 4 productionWoolBonus2 production, 2 happinessN/AN/AHidesBonus3 productionN/AN/AGoldEmpire20% gold toward purchasing buildings20% gold toward purchasing buildings20% gold toward purchasing buildingsMarbleEmpire10% production toward Wonders built on marine, tundra, or grassland tiles10% production toward building Wonders10% production toward building WondersIronEmpireExtra 1 combat strength for infantry unitsExtra 1 combat strength for ranged and infantry unitsN/AIvoryEmpire10% production toward building Wonders on desert, tropical, and plains tilesBonus resourceBonus resourceCoalEmpireN/AN/AExtra 100% production toward building rail stations, extra 1 combat strength for light naval unitsFursEmpireN/AN/AN/AOilEmpireN/AN/AExtra 1 combat strength for cavalry and heavy naval units and an additional 1 combat strength when they attack infantryNiterEmpireN/AExtra 1 combat strength for siege and naval unitsExtra 1 combat strength for ranged and siege units and an additional 1 strength against cavalry unitsRubberEmpireN/AN/AExtra 1 combat strength for air and infantry unitsSilverEmpire20% percent gold toward purchasing units20% percent gold toward purchasing units20% percent gold toward purchasing unitsWineEmpireExtra 10% culture and 2 happiness in the capital during a celebrationExtra 10% culture and 3 happiness in the capital during a celebrationBonus resourceHorsesEmpireExtra 1 combat strength for cavalry units and an additional 1 combat strength against infantry Extra 1 combat strength for cavalry units and an additional 1 combat strength against infantry and ranged unitsBonus resourceCocoaFactoryN/ATreasure FleetExtra 3% happinessTeaFactoryN/ATreasure FleetExtra 3% scienceCitrusFactoryN/AN/AExtra 5% production toward training naval unitsFishFactoryN/ABonus resourceExtra 5% settlement growth rateKaolinFactoryN/ACity resourceExtra 3% cultureQuinine FactoryN/AN/AUnits heal 1 HPCoffeeFactoryN/AN/AExtra 5% production toward Wonders and buildingsCottonFactoryN/ABonus resourceExtra 5% production toward land unitsAll treasure fleet resources in Civilization 7The Exploration Age introduces a special resource subset called treasure fleet resources. Our treasure fleet guide goes into greater detail, but the gist is that these are required to progress through this ages Economic Legacy Path and provide no bonuses to cities or towns. However, once you unload a treasure fleet ship at any town or city of yours with a port, you instantly get an extra 100 Gold.These are all the treasure fleet resources:GoldSugarSilverSpicesCocoaTeaSome treasure fleet resources overlap with regular ones, including gold and silver. In the lands where you begin, these are just regular resources and provide the same bonuses as normal. In distant lands, they only count as treasure fleet resources.For more Civilization 7 guides, see how to set up trade routes, how to reach distant lands, how to use treasure fleets, and how to slot resources. Plus, heres our leaders tier list.
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