Intricate Volumetric Ice Material Set Up in Unreal Engine
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If you arent cold enough this winter, level artist Bengisu Seluk has a project that will put you in the right mood The Rift of Souls, inspired by their homebrew D&D campaign.Shrouded in frost and eternal mist, the cliffs of Vorkarn loom over the northern seas. The Vorkarni, pale children of ice and death, live by the will of Vorgos, the most feared of the sea gods the Deep Warden and Keeper of Lost Souls. Their devotion lies bare in the Rift of Souls, a scar carved deep into the lands heart. Here, dark, silent waters ripple with the bones of the Salt-Marked, their souls eternally claimed by the Abyssal Rest, their fates sealed forever in the Depths of Despair.Created for Room 8 Studios internal art jam, it features a beautiful volumetric ice material that fills the Unreal Engine 5 scene.The ice shader was used on the floating meshes and made thanks to Ben Clowards tutorials.Even though I was happy with the final visual result, implementing a shader using translucency alongside the single-layer water shading model came with many troubles I didnt anticipate. Any workaround I did to fix one issue seemed to introduce a new issue, so it was hell of a challenge! Seluk said.Other than Unreal Engine, Seluk used 3D assets from Fab and Quixel Megascans.Find more fantastic works on the creators ArtStation.Also, join our80 Level Talent platformand ournew Discord server, follow us onInstagram,Twitter,LinkedIn,Telegram,TikTok, andThreads,where we share breakdowns, the latest news, awesome artworks, and more.Source link The post Intricate Volumetric Ice Material Set Up in Unreal Engine appeared first on CG SHARES.
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