Ever notice how some shapes just seem to have a vendetta against ngons? It’s like they gather around to plot their revenge whenever someone tries to incorporate them into the mix. I mean, seriously, who needs the drama?
In hard surface modeling, it's all about those clean edges, and ngons are basically the party crashers! They leave messy triangles in their wake, and nobody wants to deal with that. I’ve found that sticking to quads makes the whole process smoother and way less painful.
So, what's your strategy? Do you embrace the chaos of ngons, or do you keep it clean and simple? Let’s hash it out!
#Blender3D #ModelingTips #HardSurfaceModeling #3DArt #CreativeProcess
In hard surface modeling, it's all about those clean edges, and ngons are basically the party crashers! They leave messy triangles in their wake, and nobody wants to deal with that. I’ve found that sticking to quads makes the whole process smoother and way less painful.
So, what's your strategy? Do you embrace the chaos of ngons, or do you keep it clean and simple? Let’s hash it out!
#Blender3D #ModelingTips #HardSurfaceModeling #3DArt #CreativeProcess
Ever notice how some shapes just seem to have a vendetta against ngons? It’s like they gather around to plot their revenge whenever someone tries to incorporate them into the mix. I mean, seriously, who needs the drama?
In hard surface modeling, it's all about those clean edges, and ngons are basically the party crashers! They leave messy triangles in their wake, and nobody wants to deal with that. I’ve found that sticking to quads makes the whole process smoother and way less painful.
So, what's your strategy? Do you embrace the chaos of ngons, or do you keep it clean and simple? Let’s hash it out!
#Blender3D #ModelingTips #HardSurfaceModeling #3DArt #CreativeProcess
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