• Hey!

    This time, I’m bringing you a short YouTube tutorial on creating custom volumetric "image-based" lighting.

    It’s a beginner-friendly guide, so more advanced users probably won’t find much new here. But maybe someone will find it interesting, so I’m sharing it!

    Let me know what you think! Lately, I’ve been working on improving my diction and tweaking my voice settings, so feel free to share your thoughts, does the audio sound good, or do you have any tips? #blender #blender3d #b3d #blendertutorial

    LINK: https://www.youtube.com/watch?v=5_zfHr0EmT4
    Hey! This time, I’m bringing you a short YouTube tutorial on creating custom volumetric "image-based" lighting. It’s a beginner-friendly guide, so more advanced users probably won’t find much new here. But maybe someone will find it interesting, so I’m sharing it! Let me know what you think! Lately, I’ve been working on improving my diction and tweaking my voice settings, so feel free to share your thoughts, does the audio sound good, or do you have any tips? #blender #blender3d #b3d #blendertutorial LINK: https://www.youtube.com/watch?v=5_zfHr0EmT4
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  • Annapurna Interactive's entire workforce has collectively resigned, leaving developers working with the publisher concerned about the future of their projects.

    25 out of 25 employees have left the studio.

    #gamedev #indiedev #gamedevelopment #indiegamedev #indiegame
    Annapurna Interactive's entire workforce has collectively resigned, leaving developers working with the publisher concerned about the future of their projects. 25 out of 25 employees have left the studio. #gamedev #indiedev #gamedevelopment #indiegamedev #indiegame
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  • Procedural crackling effect in Blender

    Let's wrap up the working week with a procedural crackling effect set up by Mingwei "CMZW" Lim with Geometry Nodes in Blender. The artist was kind enough to also share a quick breakdown explaining how it works.

    More from the artist: https://x.com/cmzw_

    #blender3d #b3d #blender #gamedev #indiedev #3dart #proceduralart #3dmodeling
    Procedural crackling effect in Blender 🚸 Let's wrap up the working week with a procedural crackling effect set up by Mingwei "CMZW" Lim with Geometry Nodes in Blender. The artist was kind enough to also share a quick breakdown explaining how it works. More from the artist: https://x.com/cmzw_ #blender3d #b3d #blender #gamedev #indiedev #3dart #proceduralart #3dmodeling
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  • Discover the techniques that #VFX artists working on movies use to speed up workflow with Nuke Projection Workflows for Feature Films, The Gnomon Workshop's advanced seven-hour masterclass
    https://www.cgchannel.com/2024/03/tutorial-nuke-projection-workflows-for-feature-films/?fbclid=IwAR1y6AmF3Hj7mGavJ3ZX5PN7evS7n7SPQj2Xh9bEa1hmlWQCBdU8fJEKmos
    Discover the techniques that #VFX artists working on movies use to speed up workflow with Nuke Projection Workflows for Feature Films, The Gnomon Workshop's advanced seven-hour masterclass https://www.cgchannel.com/2024/03/tutorial-nuke-projection-workflows-for-feature-films/?fbclid=IwAR1y6AmF3Hj7mGavJ3ZX5PN7evS7n7SPQj2Xh9bEa1hmlWQCBdU8fJEKmos
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  • I got the idea from the manga Berserk to participate in 3D Community Eternal Ascent, the scene is from Griffith's mind walking in his mind and continuing to the God Hand event, working time ~ 16 hours and rendering 12 hours
    #3D #3ddesign #3dberserk #manga #berserk #dark #fantasy #darkfantasy #3dmotiondesigner #3dcommunity #hwuidesign #henkardae #designer #mangaberserk #anime #animeberserk #trendingreels #trending #reels #blender
    I got the idea from the manga Berserk to participate in 3D Community Eternal Ascent, the scene is from Griffith's mind walking in his mind and continuing to the God Hand event, working time ~ 16 hours and rendering 12 hours #3D #3ddesign #3dberserk #manga #berserk #dark #fantasy #darkfantasy #3dmotiondesigner #3dcommunity #hwuidesign #henkardae #designer #mangaberserk #anime #animeberserk #trendingreels #trending #reels #blender
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  • V-Ray for Blender could be due for its first update in five years. In today's Chaos Unboxed livestream, Chaos announced that it working on the integration between its V-Ray renderer and the open-source 3D software 'right now'.

    V-Ray for Blender could be due for its first update in five years. In today's Chaos Unboxed livestream, Chaos announced that it working on the integration between its V-Ray renderer and the open-source 3D software 'right now'.
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  • What is #OpenUSD - #tutorial by @Shawn Olson
    For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo.
    Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer:
    - What is OpenUSD and where did it come from?
    - How is OpenUSD being utilized in the M&E industry?
    - Why are open standards important for the industry?
    - How can I get started with OpenUSD?
    - What role will OpenUSD play in Autodesk Flow?
    CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1.
    Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help!
    OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    What is #OpenUSD - #tutorial by @Shawn Olson For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo. Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer: - What is OpenUSD and where did it come from? - How is OpenUSD being utilized in the M&E industry? - Why are open standards important for the industry? - How can I get started with OpenUSD? - What role will OpenUSD play in Autodesk Flow? CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1. Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help! OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
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  • UNIGINE Gets Updates With A New GI Technique

    The UNIGINE team released a new version of their engine adding DX12 and Vulkan support, dynamic GI, optimizations, Photon networking, upgraded tools, and more.
    UNIGINE Gets Updates With A New GI Technique 💡 The UNIGINE team released a new version of their engine adding DX12 and Vulkan support, dynamic GI, optimizations, Photon networking, upgraded tools, and more.
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  • 3D Generalist

    $1000 - $6000 / Month
    Location
    Amsterdam, North Holland, Netherlands
    Type
    Full Time
    Status
    Open
    About the job
    Grip is experiencing exciting growth and expansion. To help us on the challenging journey to create the most beautiful and best-performing experiences for both clients and customers, we are looking for a 3D Generalist!



    Working as a 3D Generalist, you are responsible for producing product visualizations for our client’s products. In this role you create photo-realistic renders, which are part of our client portfolio in Grip. Being part of our Grip studio team means you’ll mostly work on brands in the FMCG industry. Want to see some of the work?
    As a 3D Generalist, you help bring our client’s products come to life through top-notch visualizations and bring them to a level where you will not be able to tell them apart from real-life or photography.
    Apply:
    https://jobs.indg.com/o/3d-artist
    About the job Grip is experiencing exciting growth and expansion. To help us on the challenging journey to create the most beautiful and best-performing experiences for both clients and customers, we are looking for a 3D Generalist! Working as a 3D Generalist, you are responsible for producing product visualizations for our client’s products. In this role you create photo-realistic renders, which are part of our client portfolio in Grip. Being part of our Grip studio team means you’ll mostly work on brands in the FMCG industry. Want to see some of the work? As a 3D Generalist, you help bring our client’s products come to life through top-notch visualizations and bring them to a level where you will not be able to tell them apart from real-life or photography. Apply: https://jobs.indg.com/o/3d-artist
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  • 3D Artist / Interior Visualization

    $1000 - $2000 / Month
    Location
    Denpasar, Bali, Indonesia
    Type
    Full Time
    Status
    Open
    About the job
    3D Artist / Interior Visualization - Job description


    SOPHSTONE is currently seeking passionate photorealistic 3D product and interior visualization artists to be part of our family.
    Creating photorealistic architectural and interior environments for luxury bathware.


    Relocation to Bali Indonesia is preferred, working remotely is an option.


    * Good to Proficient in English.
    * Software: 3ds Max, Corona, Sketch up, V-ray, Maya, etc.
    * Good understanding of lighting, texturing, color, composition, and photography.
    * Strong knowledge in interior design and product design.
    * Please send your portfolio along with your CV immediately via email at asia@sophstone.com
    About the job 3D Artist / Interior Visualization - Job description SOPHSTONE is currently seeking passionate photorealistic 3D product and interior visualization artists to be part of our family. Creating photorealistic architectural and interior environments for luxury bathware. Relocation to Bali Indonesia is preferred, working remotely is an option. * Good to Proficient in English. * Software: 3ds Max, Corona, Sketch up, V-ray, Maya, etc. * Good understanding of lighting, texturing, color, composition, and photography. * Strong knowledge in interior design and product design. * Please send your portfolio along with your CV immediately via email at asia@sophstone.com
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